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use azalea_buf::McBuf;
use azalea_core::{
game_type::{GameMode, OptionalGameType},
position::GlobalPos,
resource_location::ResourceLocation,
};
#[derive(Clone, Debug, McBuf)]
pub struct CommonPlayerSpawnInfo {
pub dimension_type: ResourceLocation,
pub dimension: ResourceLocation,
pub seed: i64,
pub game_type: GameMode,
pub previous_game_type: OptionalGameType,
pub is_debug: bool,
pub is_flat: bool,
pub last_death_location: Option<GlobalPos>,
#[var]
pub portal_cooldown: u32,
}
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