1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
//! parse sending and receiving packets with a server.
use crate::packets::game::GamePacket;
use crate::packets::handshake::HandshakePacket;
use crate::packets::login::LoginPacket;
use crate::packets::status::StatusPacket;
use crate::read::read_packet;
use crate::write::write_packet;
use crate::ServerIpAddress;
use tokio::net::TcpStream;
pub enum PacketFlow {
ClientToServer,
ServerToClient,
}
pub struct HandshakeConnection {
pub flow: PacketFlow,
/// The buffered writer
pub stream: TcpStream,
}
pub struct GameConnection {
pub flow: PacketFlow,
/// The buffered writer
pub stream: TcpStream,
pub compression_threshold: Option<u32>,
}
pub struct StatusConnection {
pub flow: PacketFlow,
/// The buffered writer
pub stream: TcpStream,
}
pub struct LoginConnection {
pub flow: PacketFlow,
/// The buffered writer
pub stream: TcpStream,
pub compression_threshold: Option<u32>,
}
impl HandshakeConnection {
pub async fn new(address: &ServerIpAddress) -> Result<HandshakeConnection, String> {
let ip = address.ip;
let port = address.port;
let stream = TcpStream::connect(format!("{}:{}", ip, port))
.await
.map_err(|_| "Failed to connect to server")?;
// enable tcp_nodelay
stream
.set_nodelay(true)
.expect("Error enabling tcp_nodelay");
Ok(HandshakeConnection {
flow: PacketFlow::ServerToClient,
stream,
})
}
pub fn login(self) -> LoginConnection {
LoginConnection {
flow: self.flow,
stream: self.stream,
compression_threshold: None,
}
}
pub fn status(self) -> StatusConnection {
StatusConnection {
flow: self.flow,
stream: self.stream,
}
}
pub async fn read(&mut self) -> Result<HandshakePacket, String> {
read_packet::<HandshakePacket, _>(&self.flow, &mut self.stream, None).await
}
/// Write a packet to the server
pub async fn write(&mut self, packet: HandshakePacket) {
write_packet(packet, &mut self.stream, None).await;
}
}
impl GameConnection {
pub async fn read(&mut self) -> Result<GamePacket, String> {
read_packet::<GamePacket, _>(&self.flow, &mut self.stream, self.compression_threshold).await
}
/// Write a packet to the server
pub async fn write(&mut self, packet: GamePacket) {
write_packet(packet, &mut self.stream, self.compression_threshold).await;
}
}
impl StatusConnection {
pub async fn read(&mut self) -> Result<StatusPacket, String> {
read_packet::<StatusPacket, _>(&self.flow, &mut self.stream, None).await
}
/// Write a packet to the server
pub async fn write(&mut self, packet: StatusPacket) {
write_packet(packet, &mut self.stream, None).await;
}
}
impl LoginConnection {
pub async fn read(&mut self) -> Result<LoginPacket, String> {
read_packet::<LoginPacket, _>(&self.flow, &mut self.stream, self.compression_threshold)
.await
}
/// Write a packet to the server
pub async fn write(&mut self, packet: LoginPacket) {
write_packet(packet, &mut self.stream, self.compression_threshold).await;
}
pub fn set_compression_threshold(&mut self, threshold: i32) {
// if you pass a threshold of 0 or less, compression is disabled
if threshold > 0 {
self.compression_threshold = Some(threshold as u32);
} else {
self.compression_threshold = None;
}
}
pub fn game(self) -> GameConnection {
GameConnection {
flow: self.flow,
stream: self.stream,
compression_threshold: self.compression_threshold,
}
}
}
|