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#![doc = include_str!("../README.md")]
#![feature(min_specialization)]
pub mod components;
pub mod default_components;
pub mod item;
pub mod operations;
mod slot;
use std::ops::{Deref, DerefMut, RangeInclusive};
use azalea_inventory_macros::declare_menus;
pub use slot::{DataComponentPatch, ItemStack, ItemStackData};
// TODO: remove this here and in azalea-inventory-macros when rust makes
// Default be implemented for all array sizes
// https://github.com/rust-lang/rust/issues/61415
/// A fixed-size list of [`ItemStack`]s.
#[derive(Clone, Debug)]
pub struct SlotList<const N: usize>([ItemStack; N]);
impl<const N: usize> Deref for SlotList<N> {
type Target = [ItemStack; N];
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl<const N: usize> DerefMut for SlotList<N> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
impl<const N: usize> Default for SlotList<N> {
fn default() -> Self {
SlotList([(); N].map(|_| ItemStack::Empty))
}
}
impl<const N: usize> SlotList<N> {
pub fn new(items: [ItemStack; N]) -> Self {
SlotList(items)
}
}
impl Menu {
/// Get the [`Player`] from this [`Menu`].
///
/// # Panics
///
/// Will panic if the menu isn't `Menu::Player`.
pub fn as_player(&self) -> &Player {
self.try_as_player()
.expect("Called `Menu::as_player` on a menu that wasn't `Player`.")
}
/// Get the [`Player`] from this [`Menu`], or returns `None` if the menu
/// isn't a player menu.
pub fn try_as_player(&self) -> Option<&Player> {
if let Menu::Player(player) = &self {
Some(player)
} else {
None
}
}
/// Same as [`Menu::as_player`], but returns a mutable reference to the
/// [`Player`].
///
/// # Panics
///
/// Will panic if the menu isn't `Menu::Player`.
pub fn as_player_mut(&mut self) -> &mut Player {
self.try_as_player_mut()
.expect("Called `Menu::as_player_mut` on a menu that wasn't `Player`.")
}
/// Same as [`Menu::try_as_player`], but returns a mutable reference to the
/// [`Player`].
pub fn try_as_player_mut(&mut self) -> Option<&mut Player> {
if let Menu::Player(player) = self {
Some(player)
} else {
None
}
}
}
// the player inventory part is always the last 36 slots (except in the Player
// menu), so we don't have to explicitly specify it
// Client {
// ...
// pub menu: Menu,
// pub inventory: Arc<[Slot; 36]>
// }
// Generate a `struct Player`, `enum Menu`, and `impl Menu`.
// a "player" field gets implicitly added with the player inventory
declare_menus! {
Player {
craft_result: 1,
craft: 4,
armor: 4,
inventory: 36,
offhand: 1,
},
Generic9x1 {
contents: 9,
},
Generic9x2 {
contents: 18,
},
Generic9x3 {
contents: 27,
},
Generic9x4 {
contents: 36,
},
Generic9x5 {
contents: 45,
},
Generic9x6 {
contents: 54,
},
Generic3x3 {
contents: 9,
},
Crafter3x3 {
contents: 9,
},
Anvil {
first: 1,
second: 1,
result: 1,
},
Beacon {
payment: 1,
},
BlastFurnace {
ingredient: 1,
fuel: 1,
result: 1,
},
BrewingStand {
bottles: 3,
ingredient: 1,
fuel: 1,
},
Crafting {
result: 1,
grid: 9,
},
Enchantment {
item: 1,
lapis: 1,
},
Furnace {
ingredient: 1,
fuel: 1,
result: 1,
},
Grindstone {
input: 1,
additional: 1,
result: 1,
},
Hopper {
contents: 5,
},
Lectern {
book: 1,
},
Loom {
banner: 1,
dye: 1,
pattern: 1,
result: 1,
},
Merchant {
payments: 2,
result: 1,
},
ShulkerBox {
contents: 27,
},
Smithing {
template: 1,
base: 1,
additional: 1,
result: 1,
},
Smoker {
ingredient: 1,
fuel: 1,
result: 1,
},
CartographyTable {
map: 1,
additional: 1,
result: 1,
},
Stonecutter {
input: 1,
result: 1,
},
}
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