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use azalea_auth::game_profile::{
GameProfile, GameProfileProperties, SerializableProfileProperties,
};
use azalea_buf::AzBuf;
use azalea_core::codec_utils::*;
use azalea_registry::identifier::Identifier;
use serde::{Serialize, Serializer};
use uuid::Uuid;
#[derive(AzBuf, Clone, Debug, Default, PartialEq, Serialize)]
#[doc(alias = "ResolvableProfile")]
pub struct Profile {
#[serde(flatten)]
pub unpack: Box<PartialOrFullProfile>,
#[serde(flatten)]
pub skin_patch: Box<PlayerSkinPatch>,
}
#[derive(AzBuf, Clone, Debug, PartialEq, Serialize)]
#[serde(untagged)]
pub enum PartialOrFullProfile {
Partial(PartialProfile),
Full(GameProfile),
}
impl Default for PartialOrFullProfile {
fn default() -> Self {
Self::Partial(PartialProfile::default())
}
}
#[derive(AzBuf, Clone, Debug, Default, PartialEq, Serialize)]
pub struct PartialProfile {
#[limit(16)]
#[serde(skip_serializing_if = "is_default")]
pub name: Option<String>,
#[serde(skip_serializing_if = "is_default")]
pub id: Option<Uuid>,
#[serde(serialize_with = "serialize_properties")]
#[serde(skip_serializing_if = "is_default")]
pub properties: GameProfileProperties,
}
fn serialize_properties<S: Serializer>(
properties: &GameProfileProperties,
serializer: S,
) -> Result<S::Ok, S::Error> {
let serializable = SerializableProfileProperties::from(properties.clone());
serializable.serialize(serializer)
}
#[derive(AzBuf, Clone, Debug, Default, PartialEq, Serialize)]
pub struct PlayerSkinPatch {
#[serde(rename = "texture")]
#[serde(skip_serializing_if = "is_default")]
pub body: Option<ResourceTexture>,
#[serde(skip_serializing_if = "is_default")]
pub cape: Option<ResourceTexture>,
#[serde(skip_serializing_if = "is_default")]
pub elytra: Option<ResourceTexture>,
#[serde(skip_serializing_if = "is_default")]
pub model: Option<PlayerModelType>,
}
#[derive(AzBuf, Clone, Copy, Debug, Default, PartialEq, Serialize)]
#[serde(rename_all = "snake_case")]
pub enum PlayerModelType {
#[default]
Wide,
Slim,
}
#[derive(AzBuf, Clone, Debug, PartialEq, Serialize)]
#[serde(transparent)]
pub struct ResourceTexture {
pub id: Identifier,
}
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