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use crate::{
direction::Direction,
position::{BlockPos, Vec3},
};
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct BlockHitResult {
pub location: Vec3,
pub direction: Direction,
pub block_pos: BlockPos,
pub miss: bool,
pub inside: bool,
pub world_border: bool,
}
impl BlockHitResult {
pub fn miss(location: Vec3, direction: Direction, block_pos: BlockPos) -> Self {
Self {
location,
direction,
block_pos,
miss: true,
inside: false,
world_border: false,
}
}
pub fn with_direction(&self, direction: Direction) -> Self {
Self { direction, ..*self }
}
pub fn with_position(&self, block_pos: BlockPos) -> Self {
Self { block_pos, ..*self }
}
}
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