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use azalea_client::test_utils::prelude::*;
use azalea_core::{
delta::{LpVec3, PositionDelta8},
entity_id::MinecraftEntityId,
position::{BlockPos, ChunkPos, Vec3},
};
use azalea_entity::LookDirection;
use azalea_protocol::{
common::movements::{MoveFlags, PositionMoveRotation, RelativeMovements},
packets::{
ConnectionProtocol,
game::{
ClientboundBlockUpdate, ClientboundForgetLevelChunk, ClientboundPing,
ClientboundPlayerPosition, ClientboundSetChunkCacheCenter, ClientboundSetEntityMotion,
ServerboundGamePacket, ServerboundMovePlayerPos, ServerboundMovePlayerPosRot,
},
},
};
use azalea_registry::builtin::BlockKind;
#[test]
fn test_teleport_movement() {
let _lock = init();
let mut simulation = Simulation::new(ConnectionProtocol::Game);
let sent_packets = SentPackets::new(&mut simulation);
simulation.receive_packet(default_login_packet());
simulation.tick();
sent_packets.expect_tick_end();
sent_packets.expect_empty();
// receive a chunk so the player is "loaded" now
simulation.receive_packet(ClientboundSetChunkCacheCenter { x: 1, z: 23 });
simulation.receive_packet(make_basic_empty_chunk(
ChunkPos::new(1, 23),
(384 + 64) / 16,
));
simulation.receive_packet(ClientboundBlockUpdate {
pos: BlockPos::new(31, 63, 370),
block_state: BlockKind::Stone.into(),
});
simulation.receive_packet(ClientboundPlayerPosition {
id: 1,
change: PositionMoveRotation {
pos: Vec3::new(31.5, 64., 370.5),
delta: Vec3::ZERO,
look_direction: LookDirection::default(),
},
relative: RelativeMovements::all_absolute(),
});
simulation.tick();
simulation.tick();
sent_packets.clear();
// now teleport to a far-away location
tracing::info!("meow!");
simulation.receive_packet(ClientboundPing { id: 1 });
simulation.receive_packet(ClientboundPlayerPosition {
id: 2,
change: PositionMoveRotation {
pos: Vec3::new(10000.5, 70.0, 0.5),
delta: Vec3::ZERO,
look_direction: LookDirection::default(),
},
relative: RelativeMovements::all_absolute(),
});
simulation.receive_packet(ClientboundPing { id: 2 });
simulation.tick();
sent_packets.expect_pong(1);
sent_packets.expect("AcceptTeleportation", |p| {
matches!(p, ServerboundGamePacket::AcceptTeleportation(_))
});
sent_packets.expect("MovePlayerPosRot", |p| {
matches!(
p,
ServerboundGamePacket::MovePlayerPosRot(p)
if p == &ServerboundMovePlayerPosRot {
pos: Vec3::new(10000.5, 70.0, 0.5),
flags: MoveFlags::default(),
look_direction: LookDirection::default(),
}
)
});
sent_packets.expect_pong(2);
sent_packets.expect("MovePlayerPos", |p| {
matches!(
p,
ServerboundGamePacket::MovePlayerPos(p)
if p == &ServerboundMovePlayerPos {
pos: Vec3::new(10000.5, 70.0, 0.5),
flags: MoveFlags::default()
}
)
});
sent_packets.expect_tick_end();
sent_packets.expect_empty();
//
simulation.receive_packet(ClientboundForgetLevelChunk {
pos: ChunkPos { x: 1, z: 23 },
});
simulation.receive_packet(ClientboundSetChunkCacheCenter { x: 625, z: 0 });
simulation.receive_packet(ClientboundPing { id: 3 });
simulation.receive_packet(ClientboundPlayerPosition {
id: 3,
change: PositionMoveRotation {
pos: Vec3::new(10000.5, 70.0000001, 0.5),
delta: Vec3::ZERO,
look_direction: LookDirection::default(),
},
relative: RelativeMovements::all_absolute(),
});
simulation.receive_packet(ClientboundPing { id: 4 });
simulation.receive_packet(ClientboundSetEntityMotion {
id: MinecraftEntityId(0),
delta: LpVec3::from(Vec3::from(PositionDelta8 {
xa: 0,
ya: -627,
za: 0,
})),
});
simulation.receive_packet(ClientboundPing { id: 5 });
simulation.tick();
sent_packets.expect_pong(3);
sent_packets.expect("AcceptTeleportation", |p| {
matches!(p, ServerboundGamePacket::AcceptTeleportation(_))
});
sent_packets.expect("MovePlayerPosRot", |p| {
matches!(
p,
ServerboundGamePacket::MovePlayerPosRot(p)
if p == &ServerboundMovePlayerPosRot {
pos: Vec3::new(10000.5, 70.0000001, 0.5),
flags: MoveFlags::default(),
look_direction: LookDirection::default(),
})
});
sent_packets.expect_pong(4);
sent_packets.expect_pong(5);
sent_packets.expect("MovePlayerPos", |p| {
matches!(
p,
ServerboundGamePacket::MovePlayerPos(p)
if p == &ServerboundMovePlayerPos {
pos: Vec3::new(10000.5, 69.84691458452664, 0.5),
flags: MoveFlags::default()
}
)
});
sent_packets.expect_tick_end();
sent_packets.expect_empty();
}
|