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use azalea_client::test_utils::prelude::*;
use azalea_core::{
entity_id::MinecraftEntityId,
position::{ChunkPos, Vec3},
};
use azalea_protocol::{
common::movements::{PositionMoveRotation, RelativeMovements},
packets::{
ConnectionProtocol,
game::{ClientboundRemoveEntities, ClientboundTeleportEntity},
},
};
use azalea_registry::builtin::EntityKind;
#[test]
fn test_move_and_despawn_entity() {
let _lock = init();
let mut simulation = Simulation::new(ConnectionProtocol::Game);
simulation.receive_packet(default_login_packet());
simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), (384 + 64) / 16));
simulation.tick();
simulation.receive_packet(make_basic_add_entity(EntityKind::Cow, 123, (0.5, 64., 0.5)));
simulation.tick();
simulation.receive_packet(ClientboundTeleportEntity {
id: MinecraftEntityId(123),
change: PositionMoveRotation {
pos: Vec3::new(16., 0., 0.),
delta: Vec3::ZERO,
look_direction: Default::default(),
},
relative: RelativeMovements::all_relative(),
on_ground: true,
});
simulation.receive_packet(ClientboundRemoveEntities {
entity_ids: vec![MinecraftEntityId(123)],
});
simulation.tick();
}
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