aboutsummaryrefslogtreecommitdiff
path: root/azalea-client/tests/simulation/correct_sneak_movement.rs
blob: e283301ea4c6fcdda13997787d431207be58ecbb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
use azalea_client::{ClientMovementState, StartWalkEvent, WalkDirection, test_utils::prelude::*};
use azalea_core::position::{BlockPos, ChunkPos, Vec3};
use azalea_entity::LookDirection;
use azalea_protocol::{
    common::movements::{PositionMoveRotation, RelativeMovements},
    packets::{
        ConnectionProtocol,
        game::{
            ClientboundBlockUpdate, ClientboundPlayerPosition, ServerboundGamePacket,
            ServerboundPlayerInput,
        },
    },
};
use azalea_registry::builtin::BlockKind;

#[test]
fn test_correct_sneak_movement() {
    let _lock = init();

    let mut simulation = Simulation::new(ConnectionProtocol::Game);
    let sent_packets = SentPackets::new(&mut simulation);

    simulation.receive_packet(default_login_packet());
    simulation.tick();

    sent_packets.expect_tick_end();
    sent_packets.expect_empty();

    simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), (384 + 64) / 16));
    simulation.receive_packet(ClientboundBlockUpdate {
        pos: BlockPos::new(0, 119, 0),
        block_state: BlockKind::Stone.into(),
    });
    simulation.receive_packet(ClientboundBlockUpdate {
        pos: BlockPos::new(0, 119, 1),
        block_state: BlockKind::Stone.into(),
    });
    simulation.receive_packet(ClientboundPlayerPosition {
        id: 1,
        change: PositionMoveRotation {
            pos: Vec3::new(0.5, 120., 0.5),
            delta: Vec3::ZERO,
            look_direction: LookDirection::default(),
        },
        relative: RelativeMovements::all_absolute(),
    });
    simulation.tick();
    simulation.tick();
    simulation.tick();
    sent_packets.clear();

    simulation.with_component_mut::<ClientMovementState>(|p| p.trying_to_crouch = true);
    simulation.tick();
    sent_packets.expect("PlayerInput", |p| {
        matches!(
            p,
            ServerboundGamePacket::PlayerInput(p)
            if *p == ServerboundPlayerInput { shift: true, ..Default::default() }
        )
    });
    sent_packets.expect_tick_end();
    sent_packets.expect_empty();

    simulation.tick();
    simulation.write_message(StartWalkEvent {
        entity: simulation.entity,
        direction: WalkDirection::Forward,
    });
    sent_packets.expect_tick_end();
    sent_packets.expect_empty();

    simulation.tick();
    sent_packets.expect("PlayerInput", |p| {
        matches!(
            p,
            ServerboundGamePacket::PlayerInput(p)
            if *p == ServerboundPlayerInput { forward: true, shift: true, ..Default::default() }
        )
    });
    sent_packets.expect("MovePlayerPos { z: 0.5294000033944846 }", |p| {
        matches!(
            p,
            ServerboundGamePacket::MovePlayerPos(p)
            if p.pos == Vec3::new(0.5, 120., 0.5294000033944846)
        )
    });
    sent_packets.expect_tick_end();
    sent_packets.expect_empty();

    simulation.tick();
    sent_packets.expect("MovePlayerPos { z: 0.5748524105068866 }", |p| {
        matches!(
            p,
            ServerboundGamePacket::MovePlayerPos(p)
            if p.pos == Vec3::new(0.5, 120., 0.5748524105068866)
        )
    });
    sent_packets.expect_tick_end();
    sent_packets.expect_empty();

    simulation.tick();
    sent_packets.expect("MovePlayerPos: { z: 0.6290694310673044 }", |p| {
        matches!(
            p,
            ServerboundGamePacket::MovePlayerPos(p)
            if p.pos == Vec3::new(0.5, 120., 0.6290694310673044)
        )
    });
    sent_packets.expect_tick_end();
    sent_packets.expect_empty();
}