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//! Clients send a [`ServerboundClientTickEnd`] packet every tick.
use azalea_core::tick::GameTick;
use azalea_entity::LocalEntity;
use azalea_physics::PhysicsSystems;
use azalea_protocol::packets::game::ServerboundClientTickEnd;
use azalea_world::WorldName;
use bevy_app::{App, Plugin};
use bevy_ecs::prelude::*;
use crate::{mining::MiningSystems, packet::game::SendGamePacketEvent};
/// A plugin that makes clients send a [`ServerboundClientTickEnd`] packet every
/// tick.
pub struct TickEndPlugin;
impl Plugin for TickEndPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
GameTick,
// this has to happen after every other event that might send packets
game_tick_packet
.after(PhysicsSystems)
.after(MiningSystems)
.after(crate::movement::send_position),
);
}
}
pub fn game_tick_packet(
query: Query<Entity, (With<LocalEntity>, With<WorldName>)>,
mut commands: Commands,
) {
for entity in query.iter() {
commands.trigger(SendGamePacketEvent::new(entity, ServerboundClientTickEnd));
}
}
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