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use azalea_core::tick::GameTick;
use azalea_physics::PhysicsSystems;
use azalea_world::WorldName;
use bevy_app::{App, Plugin};
use bevy_ecs::prelude::*;
use crate::{mining::MiningSystems, movement::send_position};
/// Counts the number of game ticks elapsed on the **local client** since the
/// `login` packet was received.
#[derive(Clone, Component, Debug, Default, Eq, PartialEq)]
pub struct TicksConnected(pub u64);
/// Inserts the counter-increment system into the `GameTick` schedule **before**
/// physics, mining and movement.
pub struct TickCounterPlugin;
impl Plugin for TickCounterPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
GameTick,
increment_counter
.before(PhysicsSystems)
.before(MiningSystems)
.before(send_position),
);
}
}
/// Increment the [`TicksConnected`] component for every entity that's in any
/// world.
pub fn increment_counter(mut query: Query<&mut TicksConnected, With<WorldName>>) {
for mut counter in &mut query {
counter.0 += 1;
}
}
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