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//! Implementations of chat-related features.
pub mod handler;
use std::sync::Arc;
use azalea_chat::FormattedText;
use azalea_protocol::packets::game::{
c_disguised_chat::ClientboundDisguisedChat, c_player_chat::ClientboundPlayerChat,
c_system_chat::ClientboundSystemChat,
};
use bevy_app::{App, Plugin, Update};
use bevy_ecs::prelude::*;
use handler::{SendChatKindEvent, handle_send_chat_kind_event};
use uuid::Uuid;
use crate::client::Client;
pub struct ChatPlugin;
impl Plugin for ChatPlugin {
fn build(&self, app: &mut App) {
app.add_event::<SendChatEvent>()
.add_event::<SendChatKindEvent>()
.add_event::<ChatReceivedEvent>()
.add_systems(
Update,
(handle_send_chat_event, handle_send_chat_kind_event).chain(),
);
}
}
/// A chat packet, either a system message or a chat message.
#[derive(Debug, Clone, PartialEq)]
pub enum ChatPacket {
System(Arc<ClientboundSystemChat>),
Player(Arc<ClientboundPlayerChat>),
Disguised(Arc<ClientboundDisguisedChat>),
}
macro_rules! regex {
($re:literal $(,)?) => {{
static RE: std::sync::LazyLock<regex::Regex> =
std::sync::LazyLock::new(|| regex::Regex::new($re).unwrap());
&RE
}};
}
impl ChatPacket {
/// Get the message shown in chat for this packet.
pub fn message(&self) -> FormattedText {
match self {
ChatPacket::System(p) => p.content.clone(),
ChatPacket::Player(p) => p.message(),
ChatPacket::Disguised(p) => p.message(),
}
}
/// Determine the username of the sender and content of the message. This
/// does not preserve formatting codes. If it's not a player-sent chat
/// message or the sender couldn't be determined, the username part will be
/// None.
pub fn split_sender_and_content(&self) -> (Option<String>, String) {
match self {
ChatPacket::System(p) => {
let message = p.content.to_string();
// Overlay messages aren't in chat
if p.overlay {
return (None, message);
}
// It's a system message, so we'll have to match the content with regex
if let Some(m) = regex!("^<([a-zA-Z_0-9]{1,16})> (?:-> me)?(.+)$").captures(&message) {
return (Some(m[1].to_string()), m[2].to_string());
}
(None, message)
}
ChatPacket::Player(p) => (
// If it's a player chat packet, then the sender and content
// are already split for us.
Some(p.chat_type.name.to_string()),
p.body.content.clone(),
),
ChatPacket::Disguised(p) => (
// disguised chat packets are basically the same as player chat packets but without
// the chat signing things
Some(p.chat_type.name.to_string()),
p.message.to_string(),
),
}
}
/// Get the username of the sender of the message. If it's not a
/// player-sent chat message or the sender couldn't be determined, this
/// will be None.
pub fn sender(&self) -> Option<String> {
self.split_sender_and_content().0
}
/// Get the UUID of the sender of the message. If it's not a
/// player-sent chat message, this will be None (this is sometimes the case
/// when a server uses a plugin to modify chat messages).
pub fn sender_uuid(&self) -> Option<Uuid> {
match self {
ChatPacket::System(_) => None,
ChatPacket::Player(m) => Some(m.sender),
ChatPacket::Disguised(_) => None,
}
}
/// Get the content part of the message as a string. This does not preserve
/// formatting codes. If it's not a player-sent chat message or the sender
/// couldn't be determined, this will contain the entire message.
pub fn content(&self) -> String {
self.split_sender_and_content().1
}
/// Create a new Chat from a string. This is meant to be used as a
/// convenience function for testing.
pub fn new(message: &str) -> Self {
ChatPacket::System(Arc::new(ClientboundSystemChat {
content: FormattedText::from(message),
overlay: false,
}))
}
/// Whether this message is an incoming whisper message (i.e. someone else
/// dm'd the bot with /msg). It works by checking the translation key, so it
/// won't work on servers that use their own whisper system.
pub fn is_whisper(&self) -> bool {
match self {
ChatPacket::System(p) => {
let message = p.content.to_string();
// Overlay messages aren't in chat
if p.overlay {
return false;
}
// It's a system message, so we'll have to match the content with regex
if let Some(m) = regex!("^(-> me)?(?:.+)$").captures(&message) {
return m.get(1).is_some();
}
false
}
_ => match self.message() {
FormattedText::Text(_) => false,
FormattedText::Translatable(t) => t.key == "commands.message.display.incoming",
},
}
}
}
impl Client {
/// Send a chat message to the server. This only sends the chat packet and
/// not the command packet, which means on some servers you can use this to
/// send chat messages that start with a `/`. The [`Client::chat`] function
/// handles checking whether the message is a command and using the
/// proper packet for you, so you should use that instead.
pub fn send_chat_packet(&self, message: &str) {
self.ecs.lock().send_event(SendChatKindEvent {
entity: self.entity,
content: message.to_string(),
kind: ChatKind::Message,
});
}
/// Send a command packet to the server. The `command` argument should not
/// include the slash at the front.
///
/// You can also just use [`Client::chat`] and start your message with a `/`
/// to send a command.
pub fn send_command_packet(&self, command: &str) {
self.ecs.lock().send_event(SendChatKindEvent {
entity: self.entity,
content: command.to_string(),
kind: ChatKind::Command,
});
}
/// Send a message in chat.
///
/// ```rust,no_run
/// # use azalea_client::Client;
/// # async fn example(bot: Client) -> anyhow::Result<()> {
/// bot.chat("Hello, world!");
/// # Ok(())
/// # }
/// ```
pub fn chat(&self, content: &str) {
self.ecs.lock().send_event(SendChatEvent {
entity: self.entity,
content: content.to_string(),
});
}
}
/// A client received a chat message packet.
#[derive(Event, Debug, Clone)]
pub struct ChatReceivedEvent {
pub entity: Entity,
pub packet: ChatPacket,
}
/// Send a chat message (or command, if it starts with a slash) to the server.
#[derive(Event)]
pub struct SendChatEvent {
pub entity: Entity,
pub content: String,
}
pub fn handle_send_chat_event(
mut events: EventReader<SendChatEvent>,
mut send_chat_kind_events: EventWriter<SendChatKindEvent>,
) {
for event in events.read() {
if event.content.starts_with('/') {
send_chat_kind_events.write(SendChatKindEvent {
entity: event.entity,
content: event.content[1..].to_string(),
kind: ChatKind::Command,
});
} else {
send_chat_kind_events.write(SendChatKindEvent {
entity: event.entity,
content: event.content.clone(),
kind: ChatKind::Message,
});
}
}
}
/// A kind of chat packet, either a chat message or a command.
pub enum ChatKind {
Message,
Command,
}
// TODO
// MessageSigner, ChatMessageContent, LastSeenMessages
// fn sign_message() -> MessageSignature {
// MessageSignature::default()
// }
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