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use azalea_auth::game_profile::GameProfile;
use azalea_chat::FormattedText;
use azalea_core::GameType;
use azalea_ecs::{
event::EventReader,
system::{Commands, Res},
};
use azalea_world::entity::EntityInfos;
use uuid::Uuid;
use crate::{packet_handling::AddPlayerEvent, GameProfileComponent};
/// A player in the tab list.
#[derive(Debug, Clone)]
pub struct PlayerInfo {
pub profile: GameProfile,
/// The player's UUID.
pub uuid: Uuid,
pub gamemode: GameType,
pub latency: i32,
/// The player's display name in the tab list.
pub display_name: Option<FormattedText>,
}
/// Add a [`GameProfileComponent`] when an [`AddPlayerEvent`] is received.
/// Usually the `GameProfileComponent` will be added from the
/// `ClientboundGamePacket::AddPlayer` handler though.
pub fn retroactively_add_game_profile_component(
mut commands: Commands,
mut events: EventReader<AddPlayerEvent>,
entity_infos: Res<EntityInfos>,
) {
for event in events.iter() {
if let Some(entity) = entity_infos.get_entity_by_uuid(&event.info.uuid) {
commands
.entity(entity)
.insert(GameProfileComponent(event.info.profile.clone()));
}
}
}
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