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use azalea_entity::Entity;
use azalea_world::Dimension;
use uuid::Uuid;
/// Something that has a dimension associated to it. Usually, this is a `Client`.
pub trait DimensionHaver {
fn dimension(&self) -> &Dimension;
}
#[derive(Default, Debug)]
pub struct Player {
/// The player's uuid.
pub uuid: Uuid,
/// The player's entity id.
pub entity_id: u32,
}
impl Player {
/// Get the entity of the player in the world.
pub fn entity<'a>(&self, world: &'a Dimension) -> Option<&'a Entity> {
// world.entity_by_uuid(&self.uuid)
world.entity_by_id(self.entity_id)
}
pub fn set_uuid(&mut self, uuid: Uuid) {
self.uuid = uuid;
}
pub fn set_entity_id(&mut self, entity_id: u32) {
self.entity_id = entity_id;
}
}
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