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///! Ping Minecraft servers.
use azalea_protocol::{
connect::HandshakeConnection,
packets::{
handshake::client_intention_packet::ClientIntentionPacket,
status::{
clientbound_status_response_packet::ClientboundStatusResponsePacket,
serverbound_status_request_packet::ServerboundStatusRequestPacket, StatusPacket,
},
ConnectionProtocol, PROTOCOL_VERSION,
},
resolver, ServerAddress,
};
pub async fn ping_server(
address: &ServerAddress,
) -> Result<ClientboundStatusResponsePacket, String> {
let resolved_address = resolver::resolve_address(address).await?;
let mut conn = HandshakeConnection::new(&resolved_address).await?;
// send the client intention packet and switch to the status state
conn.write(
ClientIntentionPacket {
protocol_version: PROTOCOL_VERSION,
hostname: address.host.clone(),
port: address.port,
intention: ConnectionProtocol::Status,
}
.get(),
)
.await;
let mut conn = conn.status();
// send the empty status request packet
conn.write(ServerboundStatusRequestPacket {}.get()).await;
let packet = conn.read().await.unwrap();
match packet {
StatusPacket::ClientboundStatusResponsePacket(p) => Ok(p),
_ => Err("Invalid packet type".to_string()),
}
}
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