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path: root/azalea-client/src/packet_handling/mod.rs
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use azalea_entity::{metadata::Health, EntityUpdateSet};
use bevy_app::{App, First, Plugin, PreUpdate, Update};
use bevy_ecs::prelude::*;

use crate::{chat::ChatReceivedEvent, events::death_listener};

use self::game::{
    AddPlayerEvent, DeathEvent, InstanceLoadedEvent, KeepAliveEvent, RemovePlayerEvent,
    ResourcePackEvent, UpdatePlayerEvent,
};

pub mod configuration;
pub mod game;

pub struct PacketHandlerPlugin;

pub fn death_event_on_0_health(
    query: Query<(Entity, &Health), Changed<Health>>,
    mut death_events: EventWriter<DeathEvent>,
) {
    for (entity, health) in query.iter() {
        if **health == 0. {
            death_events.send(DeathEvent {
                entity,
                packet: None,
            });
        }
    }
}

impl Plugin for PacketHandlerPlugin {
    fn build(&self, app: &mut App) {
        app.add_systems(
            First,
            (game::send_packet_events, configuration::send_packet_events),
        )
        .add_systems(
            PreUpdate,
            (
                game::process_packet_events,
                configuration::process_packet_events,
            )
                // we want to index and deindex right after
                .before(EntityUpdateSet::Deindex),
        )
        .add_systems(Update, death_event_on_0_health.before(death_listener))
        // we do this instead of add_event so we can handle the events ourselves
        .init_resource::<Events<game::PacketEvent>>()
        .init_resource::<Events<configuration::PacketEvent>>()
        .add_event::<AddPlayerEvent>()
        .add_event::<RemovePlayerEvent>()
        .add_event::<UpdatePlayerEvent>()
        .add_event::<ChatReceivedEvent>()
        .add_event::<DeathEvent>()
        .add_event::<KeepAliveEvent>()
        .add_event::<ResourcePackEvent>()
        .add_event::<InstanceLoadedEvent>();
    }
}