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use azalea_entity::{metadata::Health, EntityUpdateSet};
use bevy_app::{App, First, Plugin, PreUpdate, Update};
use bevy_ecs::prelude::*;
use crate::{chat::ChatReceivedEvent, events::death_listener};
use self::game::{
AddPlayerEvent, DeathEvent, InstanceLoadedEvent, KeepAliveEvent, RemovePlayerEvent,
ResourcePackEvent, UpdatePlayerEvent,
};
pub mod configuration;
pub mod game;
pub struct PacketHandlerPlugin;
pub fn death_event_on_0_health(
query: Query<(Entity, &Health), Changed<Health>>,
mut death_events: EventWriter<DeathEvent>,
) {
for (entity, health) in query.iter() {
if **health == 0. {
death_events.send(DeathEvent {
entity,
packet: None,
});
}
}
}
impl Plugin for PacketHandlerPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
First,
(game::send_packet_events, configuration::send_packet_events),
)
.add_systems(
PreUpdate,
(
game::process_packet_events,
configuration::process_packet_events,
)
// we want to index and deindex right after
.before(EntityUpdateSet::Deindex),
)
.add_systems(Update, death_event_on_0_health.before(death_listener))
// we do this instead of add_event so we can handle the events ourselves
.init_resource::<Events<game::PacketEvent>>()
.init_resource::<Events<configuration::PacketEvent>>()
.add_event::<AddPlayerEvent>()
.add_event::<RemovePlayerEvent>()
.add_event::<UpdatePlayerEvent>()
.add_event::<ChatReceivedEvent>()
.add_event::<DeathEvent>()
.add_event::<KeepAliveEvent>()
.add_event::<ResourcePackEvent>()
.add_event::<InstanceLoadedEvent>();
}
}
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