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use crate::Client;
use azalea_protocol::{
packets::game::{
clientbound_player_chat_packet::ClientboundPlayerChatPacket,
clientbound_system_chat_packet::ClientboundSystemChatPacket,
},
ServerAddress,
};
use std::fmt::Debug;
///! Connect to Minecraft servers.
/// Something that can join Minecraft servers.
pub struct Account {
pub username: String,
}
impl Account {
pub fn offline(username: &str) -> Self {
Self {
username: username.to_string(),
}
}
pub async fn join(&self, address: &ServerAddress) -> Result<Client, String> {
Client::join(self, address).await
}
}
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