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//! A simple bot that repeats chat messages sent by other players.
use azalea_client::{Account, Client, Event};
#[tokio::main]
async fn main() {
env_logger::init();
// deadlock detection, you can safely delete this block if you're not trying to
// debug deadlocks in azalea
{
use parking_lot::deadlock;
use std::thread;
use std::time::Duration;
thread::spawn(move || loop {
thread::sleep(Duration::from_secs(10));
let deadlocks = deadlock::check_deadlock();
if deadlocks.is_empty() {
continue;
}
println!("{} deadlocks detected", deadlocks.len());
for (i, threads) in deadlocks.iter().enumerate() {
println!("Deadlock #{i}");
for t in threads {
println!("Thread Id {:#?}", t.thread_id());
println!("{:#?}", t.backtrace());
}
}
});
}
let account = Account::offline("bot");
// or let account = Account::microsoft("email").await;
let (client, mut rx) = Client::join(&account, "localhost").await.unwrap();
while let Some(event) = rx.recv().await {
match &event {
Event::Chat(m) => {
if let (Some(sender), content) = m.split_sender_and_content() {
if sender == client.profile.name {
continue; // ignore our own messages
}
client.chat(&content);
};
}
_ => {}
}
}
}
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