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//! Contains a few ways to style numbers. At the time of writing, Minecraft only
//! uses this for rendering scoreboard objectives.
use std::io::{Cursor, Write};
#[cfg(feature = "azalea-buf")]
use azalea_buf::{McBufReadable, McBufWritable};
use azalea_registry::NumberFormatKind;
use simdnbt::owned::Nbt;
use crate::FormattedText;
#[derive(Clone, Debug)]
pub enum NumberFormat {
Blank,
Styled { style: Nbt },
Fixed { value: FormattedText },
}
#[cfg(feature = "azalea-buf")]
impl McBufReadable for NumberFormat {
fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, azalea_buf::BufReadError> {
let kind = NumberFormatKind::read_from(buf)?;
match kind {
NumberFormatKind::Blank => Ok(NumberFormat::Blank),
NumberFormatKind::Styled => Ok(NumberFormat::Styled {
style: Nbt::read(buf)?,
}),
NumberFormatKind::Fixed => Ok(NumberFormat::Fixed {
value: FormattedText::read_from(buf)?,
}),
}
}
}
#[cfg(feature = "azalea-buf")]
impl McBufWritable for NumberFormat {
fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
match self {
NumberFormat::Blank => NumberFormatKind::Blank.write_into(buf)?,
NumberFormat::Styled { style } => {
NumberFormatKind::Styled.write_into(buf)?;
style.write_into(buf)?;
}
NumberFormat::Fixed { value } => {
NumberFormatKind::Fixed.write_into(buf)?;
value.write_into(buf)?;
}
}
Ok(())
}
}
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