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|
use crate::BlockBehavior;
use block_macros::make_block_states;
pub trait Block {
fn behavior(&self) -> BlockBehavior;
}
make_block_states! {
PROPERTIES => {
Face {
Floor,
Wall,
Ceiling
};
Facing {
North,
South,
West,
East
};
Powered {
True,
False
};
Half {
Upper,
Lower
};
Hinge {
Left,
Right
};
Open {
True,
False
};
}
BLOCKS => {
acacia_button => BlockBehavior::default().no_collision(), {
Face,
Facing,
Powered
};
acacia_door => BlockBehavior::default(), {
Facing,
Half,
Hinge,
Open,
Powered
};
}
}
// #[derive(Debug, Clone, Copy)]
// pub enum Face {
// Floor,
// Wall,
// Ceiling,
// }
// #[derive(Debug, Clone, Copy)]
// pub enum Facing {
// North,
// South,
// West,
// East,
// }
// #[derive(Debug, Clone, Copy)]
// pub enum Powered {
// True,
// False,
// }
// // the underscore makes it more readable, so i think it's fine to allow it
// #[allow(non_camel_case_types)]
// pub enum BlockState {
// AcaciaButton_FloorNorthTrue,
// AcaciaButton_WallNorthTrue,
// AcaciaButton_CeilingNorthTrue,
// }
// pub trait Block {
// fn behavior(&self) -> BlockBehavior;
// }
// #[derive(Debug)]
// pub struct AcaciaButtonBlock {
// pub face: properties::Face,
// pub facing: properties::Facing,
// pub powered: properties::Powered,
// }
// impl Block for AcaciaButtonBlock {
// fn behavior(&self) -> BlockBehavior {
// BlockBehavior {
// has_collision: false,
// }
// }
// }
// pub struct AcaciaDoorBlock {
// pub facing: properties::Facing,
// // pub half: properties::Half,
// // pub hinge: properties::Hinge,
// // pub open: properties::Open,
// pub powered: properties::Powered,
// }
// impl From<BlockState> for &dyn Block {
// fn from(b: BlockState) -> Self {
// match b {
// BlockState::AcaciaButton_FloorNorthTrue => &AcaciaButtonBlock {
// face: properties::Face::Floor,
// facing: properties::Facing::North,
// powered: properties::Powered::True,
// },
// // BlockState::AcaciaButton_WallNorthTrue => todo!(),
// // BlockState::AcaciaButton_CeilingNorthTrue => todo!(),
// _ => todo!(),
// }
// }
// }
// impl From<AcaciaButtonBlock> for BlockState {
// fn from(b: AcaciaButtonBlock) -> Self {
// match b {
// AcaciaButtonBlock {
// face: properties::Face::Floor,
// facing: properties::Facing::North,
// powered: properties::Powered::True,
// } => BlockState::AcaciaButton_FloorNorthTrue,
// // AcaciaButtonBlock {
// // face: properties::Face::Wall,
// // facing: properties::Facing::North,
// // powered: properties::Powered::True,
// // } => todo!(),
// // AcaciaButtonBlock {
// // face: properties::Face::Ceiling,
// // facing: properties::Facing::North,
// // powered: properties::Powered::True,
// // } => todo!(),
// _ => todo!(),
// }
// }
// }
|