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use azalea_buf::McBuf;
use std::collections::HashMap;
use uuid::Uuid;
#[derive(McBuf, Debug, Clone)]
pub struct GameProfile {
pub uuid: Uuid,
pub name: String,
pub properties: HashMap<String, ProfilePropertyValue>,
}
impl GameProfile {
pub fn new(uuid: Uuid, name: String) -> Self {
GameProfile {
uuid,
name,
properties: HashMap::new(),
}
}
}
#[derive(McBuf, Debug, Clone)]
pub struct ProfilePropertyValue {
pub value: String,
pub signature: Option<String>,
}
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