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# Azalea Auth
A port of Mojang's Authlib and launcher authentication.
# Examples
```no_run
use std::path::PathBuf;
#[tokio::main]
async fn main() {
let cache_file = PathBuf::from("example_cache.json");
let auth_result = azalea_auth::auth(
"example@example.com",
azalea_auth::AuthOpts {
cache_file: Some(cache_file),
..Default::default()
},
)
.await
.unwrap();
println!("{auth_result:?}");
}
```
Thanks to [wiki.vg contributors](https://wiki.vg/Microsoft_Authentication_Scheme), [Overhash](https://gist.github.com/OverHash/a71b32846612ba09d8f79c9d775bfadf), and [prismarine-auth contributors](https://github.com/PrismarineJS/prismarine-auth).
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