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* Added no_handler client builder option
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Made EmptyState public
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Packaged no_handler placeholders in own module
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* imply no state and remove Fut generic from ClientBuilder and SwarmBuilder
* use destructuring in set_handler and fix a doc
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Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
Co-authored-by: mat <git@matdoes.dev>
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* add Client::attack
* partially implement attack cooldowns
* attack speed modifiers
* don't care clippy
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Co-authored-by: mat <git@matdoes.dev>
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* more mining stuff
* initialize azalea-tags crate
* more mining stuff 2
* mining in ecs
* well technically mining works but
no codegen for how long it takes to mine each block yet
* rename downloads to __cache__
it was bothering me since it's not *just* downloads
* codegen block behavior
* fix not sending packet to finish breaking block
* mining animation 🎉
* clippy
* cleanup, move Client::mine into a client extension
* add azalea/src/mining.rs
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Co-authored-by: mat <git@matdoes.dev>
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* update to bevy 0.11
* clippy
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Co-authored-by: mat <git@matdoes.dev>
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* Add ClientBuilder:new_without_log
* 'log' feature
* fix warnings
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Co-authored-by: mat <git@matdoes.dev>
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* start adding azalea-inventory
* design more of how inventories are defined
* start working on az-inv-macros
* inventory macro works
* start adding inventory codegen
* update some deps
* add inventory codegen
* manually write inventory menus
* put the inventories in Client
* start on containersetcontent
* inventory menu should hopefully work
* checks in containersetcontent
* format a comment
* move some variant matches
* inventory.rs
* inventory stuff
* more inventory stuff
* inventory/container tracking works
* start adding interact function
* sequence number
* start adding HitResultComponent
* implement traverse_blocks
* start adding clip
* add clip function
* update_hit_result_component
* start trying to fix
* fix
* make some stuff simpler
* clippy
* lever
* chest
* container handle
* fix ambiguity
* fix some doc tests
* move some container stuff from az-client to azalea
* clicking container
* start implementing simulate_click
* keep working on simulate click
* implement more of simulate_click
this is really boring
* inventory fixes
* start implementing shift clicking
* fix panic in azalea-chat i hope
* shift clicking implemented
* more inventory stuff
* fix items not showing in containers sometimes
* fix test
* fix all warnings
* remove a println
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Co-authored-by: mat <git@matdoes.dev>
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* start adding World::find_block
* keep working on find_block
* BlockStates
* fix sorting
* update examples that use find_one_block
* azalea_block::properties
* fix tests
* add a gotoblock command to testbot
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* replace 0.9.1 with 0.10.0
* start migrating to bevy .10
* well it compiles
* doesn't immediately panic
* remove unused imports
* fmt
* delete azalea-ecs
* make RelativeEntityUpdate an EntityCommand
* fix a doc test
* explain what FixedUpdate does
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* Add set_state and set_swarm_state
* Add [must_use], Remove set_state, and change state to swarm_state
* Forgot the other must_use
* I'm not good at this
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* add PacketEvent
* docs and fixes
* Event::Packet works
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* start fixing stuff where systems run in the wrong order
* fix ordering ambiguity
* add debugging guide
* some fixes
* fix panic for swarms
* fix some warnings
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THANKS JAM \SHARP
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* Better chat events
* add a comment explaining why SendChatKindEvent is only one event
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