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azalea-drasl.git
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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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Author
2023-12-03
make ClientBuilder use SwarmBuilder internally
mat
2023-12-03
let plugins override query responses
mat
2023-12-03
clippy
mat
2023-12-03
make it so plugins can send and receive packets during the login state
mat
2023-12-02
make sure Startup system runs before any bots join
mat
2023-12-02
make address an Arc<RwLock>
mat
2023-12-01
make address and resolved_address pub in Swarm
mat
2023-12-01
rename add_with_exponential_backoff to add_and_retry_forever
mat
2023-12-01
disconnect fixes
mat
2023-12-01
Make auto_respawn pub (#116)
veronoicc
2023-11-18
clippy
mat
2023-11-18
share registries in swarms and fix some bugs
mat
2023-11-18
make loading chunks its own bevy system
mat
2023-11-18
fix memory leak when loading chunks in swarms
mat
2023-11-18
upgrade all dependencies
mat
2023-11-18
replace log with tracing
mat
2023-11-18
show error if user is on stable rust
mat
2023-11-18
make packet an Arc in PacketEvent
mat
2023-11-18
simplify some code
mat
2023-11-12
improve docs a bit
mat
2023-11-12
fix pathfinder tests
mat
2023-11-06
bevy 0.12
mat
2023-10-26
remove some unnecessary code and improve docs for Menu
mat
2023-10-26
remove some more #![feature]s
mat
2023-10-21
async_fn_in_trait stabilized
mat
2023-10-12
KnockbackEvent and rename Physics::delta to velocity
mat
2023-10-11
remove unnecessary clone
mat
2023-10-11
fix State incorrectly being reused when calling handlers in swarm
mat
2023-10-10
start adding mining to pathfinder
mat
2023-10-08
PathfinderCtx
mat
2023-10-08
don't pathfind into lava lol
mat
2023-10-08
update repo links
mat
2023-10-07
split pathfinder execution into multiple systems (and fix some bugs)
mat
2023-10-07
fix some parkour issues
mat
2023-10-07
3 block jumps and other parkour
mat
2023-10-07
descend_forward_1_move move
mat
2023-10-07
clean up code and optimize a bit more
mat
2023-10-07
make pathfinder twice as fast :sunglasses:
mat
2023-10-07
improve pathfinder path execution
mat
2023-10-06
make sure pathfinder is always centered on the destination block (fixes tests)
mat
2023-10-05
replace a linear search with a binary search . . .
mat
2023-10-05
make pathfinder more blazingly fast by skipping linear search most of the time
mat
2023-10-05
simplify part of pathfinder
mat
2023-10-04
improve pathfinder heuristics
mat
2023-10-04
preallocate edges vec in pathfinder
mat
2023-10-04
add safety comments and simplify some code
mat
2023-10-04
BLAZINGLY FAST 🚀🚀🚀 pathfinding
mat
2023-10-03
tweak pathfinder costs a bit
mat
2023-10-03
fix world being locked while pathfinding
mat
2023-10-03
upgrade deps and make test not flaky
mat
the test just always fails now, this needs to be fixed but at least it's easier to fix now
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