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azalea-drasl.git
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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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Author
2026-03-28
re-export azalea-chat from azalea, and rename azalea::chat to client_chat
mat
2026-03-28
add StartClientOpts::new_with_appexit_rx
mat
2026-03-28
optimize pathfinder CachedSections
mat
2026-03-28
instant path updates for simple paths, and add follow command to testbot
mat
2026-03-22
fix tests
mat
2026-03-23
cleanup and slightly speed up is_block_state_standable
mat
2026-03-21
Extensible ChunkStorage
mat
2026-03-21
reword a couple parts in the perf docs
mat
2026-03-19
more doc fixes
mat
2026-03-20
doc fixes
mat
2026-03-20
optimize pathfinder swarms and write perf guide
mat
2026-03-19
implement speed effect
mat
2026-03-18
merge logic for the three move_entity packets
mat
2026-03-06
fix various regressions from optimization attempts
mat
2026-03-05
make cached_mining_costs smaller to speed up the common path
mat
2026-03-04
fast path for is_block_state_standable
mat
2026-03-05
optimized converting from blockstate to blockkind
mat
2026-02-22
fix tests
mat
2026-02-07
replace hard-coded block break speed checks
mat
2026-02-04
fix typo in docs for sprint
mat
2026-01-30
warn if pathfinder is running without optimizations, and other minor fixes
mat
2026-01-27
fix broken doc links for ClientBuilder::start and SwarmBuilder::start
mat
2026-01-28
add Client::exit and Swarm::exit, and write related docs
mat
2026-01-23
Implement SetExperience (#307)
Raeders
2026-01-23
add Event::ConnectionFailed and add more plugins by default when using Client...
mat
2026-01-19
slightly faster cached chunk lookup in pathfinder
mat
2026-01-19
minor pathfinder cleanup
mat
2026-01-19
delay initialization of cached_mining_costs in pathfinder
mat
2026-01-18
fix tests
mat
2026-01-19
add simulation-based pathfinder execution engine
mat
2026-01-18
doc and typo fix
mat
2026-01-18
don't fail parkour jumps that collide with ceiling blocks horizontally
mat
2026-01-17
rename PathfinderCtx to MovesCtx
mat
2026-01-17
split pathfinder execution code into its own module
mat
2026-01-17
clippy
mat
2026-01-17
use more compact chunk section positions in pathfinder
mat
2026-01-17
add 'uncommon' pathfinder move category
mat
2026-01-17
move NodeMap to a module
mat
2026-01-17
move PathfinderHeap to a module
mat
2026-01-16
better pathfinder swimming and other tweaks
mat
2026-01-16
pathfinder tweaks, and add a way to enable baritone compat for debugging
mat
2026-01-16
minor pathfinder optimizations and api+doc improvements
mat
2026-01-15
more optimal pathfinder ascend_move
mat
2026-01-14
update pathfinder last_node_reached timeout to be based on ticks rather than ...
mat
2026-01-13
increase timeout for wait_until_bot_starts_moving
mat
2026-01-14
fix jump penalty not being considered in pathfinder y heuristic
mat
2026-01-13
fix wrong FALL_N_BLOCKS_COST in pathfinder
mat
2026-01-13
tune pathfinder mining cache indices
mat
2026-01-14
box pathfinder cached sections for another speedup
mat
2026-01-13
Rename Instance to World (#304)
mat
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