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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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client_impl
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Author
10 days
azalea-brigadier now allows commands to return a Result
mat
10 days
change panicking functions in Client and EntityRef to return an AzaleaResult ...
mat
10 days
add Client::nearest_entities and nearby_players
mat
10 days
rename PhysicsState to ClientMovementState and add utility functions for it
mat
2026-03-28
re-export azalea-chat from azalea, and rename azalea::chat to client_chat
mat
2026-03-28
add StartClientOpts::new_with_appexit_rx
mat
2026-03-20
doc fixes
mat
2026-03-20
optimize pathfinder swarms and write perf guide
mat
2026-03-19
implement speed effect
mat
2026-02-22
fix tests
mat
2026-02-04
fix typo in docs for sprint
mat
2026-01-28
add Client::exit and Swarm::exit, and write related docs
mat
2026-01-23
Implement SetExperience (#307)
Raeders
2026-01-23
add Event::ConnectionFailed and add more plugins by default when using Client...
mat
2026-01-13
Rename Instance to World (#304)
mat
2026-01-12
Make Bevy dependencies optional in azalea-protocol (#303)
mat
2026-01-06
fix identifier partialeq/hash and add Client::resolve_registry_key
mat
2026-01-06
add a few more convenience functions and update some docs
mat
2026-01-01
Extensible Account (#301)
mat
2025-12-29
fix EntityRef::is_alive being able to panic, and add EntityRef::exists
mat
2025-12-28
Implement `EntityRef` (#299)
mat
2025-12-28
add a few more functions for getting common components to Client
mat
2025-12-28
Change Client::component to return a reference (#298)
mat
2025-12-28
move Event and auto_reconnect to the azalea crate
mat
2025-12-27
Move Client struct to azalea crate (#297)
mat