aboutsummaryrefslogtreecommitdiff
path: root/azalea-world/src/find_blocks.rs
AgeCommit message (Collapse)Author
2026-03-21Extensible ChunkStoragemat
Co-authored-by: sdwhw <191973436+sdwhw@users.noreply.github.com>
2026-02-22fix testsmat
2026-02-18simplify bit storagemat
2026-01-13Rename Instance to World (#304)mat
2025-12-27Move Client struct to azalea crate (#297)mat
* move the Client struct out of azalea-client into azalea * actually add client impls in azalea
2025-12-12Refactor azalea-registry (#294)mat
* move registries in azalea-registry into separate modules * rename Item and Block to ItemKind and BlockKind * remove 'extra' registries from azalea-registry * hide deprecated items from docs * use DamageKindKey instead of Identifier when parsing registries * store tag entries as a Vec instead of a HashSet * sort tag values by protocol id * update changelog
2025-10-12upgrade deps and clean up lots of doc commentsmat
2025-06-11take BlockPos instead of &BlockPos in all function argumentsmat
2025-06-02add Event::ReceiveChunk and find_blocks_in_chunk functionmat
2025-06-02add basic support for getting biome ids in chunksmat
2025-05-30more formatting fixesmat
2025-04-17make BlockState::id privatemat
2025-04-15make goto async and clean up some examplesmat
2025-02-22update to rust edition 2024mat
2025-01-10Fluid physics (#199)mat
* start implementing fluid physics * Initial implementation of fluid pushing * different travel function in water * bubble columns * jumping in water * cleanup * change ultrawarm to be required * fix for clippy
2024-11-23Update and merge the dependencies (#187)Shayne Hartford
* Add rust rover to .gitignore * Fold dependency feature lists * Sort dependencies alphabetically * Update dependencies * Upgrade dependencies * Comment out unused dependencies * Nightly is broken right now :) * Fix conflict with derive_more * cargo autoinherit to merge dependencies * Fix clippy lints
2024-10-26group imports with rustfmtmat
2023-12-15Add mining to the pathfinder (#122)mat
* basic pathfinder mining poc * mining descending and autotool * pathfinder mining descending * pathfinder fixes * allow disabling pathfinder miner and other fixes * small optimization to avoid chunk vec iter lookup sometimes * seeded rng in pathfinder bench * consistently use f32::INFINITY this brings performance much closer to how it was before * astar heuristic optimization from baritone * add downward_move * fix downward move execute * avoid liquids and falling blocks when mining * fix COST_HEURISTIC * fix to not path through flowing liquids * only reset pathfinder timeout while mining if the block is close enough * cache mining costs of block positions * fix mine_while_at_start and move PathfinderDebugParticles to its own module * add ReachBlockPosGoal in other news: azalea's sin/cos functions were broken this whole time and i never noticed * clippy and add things that i accidentally didn't commit * improve wording on doc for azalea::pathfinder