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path: root/azalea-world/src/bit_storage.rs
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2026-03-06speed up PalettedContainer::get_at_index by inlining thingsmat
2026-02-22fix incorrect PalettedContainer::write implmat
2026-02-18simplify bit storagemat
2025-11-15log more debug info when resizing chunk palettesmat
2025-06-08insert ClientInformation earliermat
2025-04-04remove executable bit from filesmat
2025-02-23azalea-language now does a binary search instead of a hashmap lookupmat
2025-02-23fix memory leak in simulation tests (lol)mat
also, change some vecs into boxed slices, and add RelativeEntityUpdate::new
2025-01-27fix chunk parsing on hypixelmat
2024-12-28bump minimum rust version and improve pathfinder docsmat
2024-11-23Update and merge the dependencies (#187)Shayne Hartford
* Add rust rover to .gitignore * Fold dependency feature lists * Sort dependencies alphabetically * Update dependencies * Upgrade dependencies * Comment out unused dependencies * Nightly is broken right now :) * Fix conflict with derive_more * cargo autoinherit to merge dependencies * Fix clippy lints
2024-02-22fix for hypixel limbomat
2023-10-02add benchmarks to azalea-worldmat
2023-09-18instanceloadedevent and a few fixesmat
2023-09-17heightmapsmat
2023-03-07Add World::find_block (#80)mat
* start adding World::find_block * keep working on find_block * BlockStates * fix sorting * update examples that use find_one_block * azalea_block::properties * fix tests * add a gotoblock command to testbot
2023-01-21clippymat
2022-11-12Pathfinder (#25)mat
Pathfinding is very much not done, but it works enough and I want to get this merged. TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-10-15fix clippy warningsmat
2022-08-29Physics (#11)mat
* Put physics module in azalea-entity * port aabb * add more stuff to PositionXYZ * azalea-physics * important collision things * more physics stuff * backup because i'm about to delete shapes * more shape stuff * CubeVoxelShape * no compile errors??? insane * impl VoxelShape for ArrayVoxelShape * Shapes stuff * collide_x but it doesn't work yet * binary_search * it compiles * Entity has bounding box * Update discrete_voxel_shape.rs * Entity::make_bounding_box * ok i'm about to merge az-entity and az-world might be a terrible idea which is why i'm committing first * ok so i moved entity to world * on_pos and move_entity compiles * add send_position * move collision stuff to collision module in az-physics * dimension is no longer an Option * start trying to do collision for the client * collision works :tada: * start adding palette resizing * get_and_set (pain) * it compiles but probably won't work * add a test * remove printlns * add more tests for palette stuff * ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket i think i changed this on accident once * palette resizing works todo: remove the printlns * Remove printlns in palette.rs * fix issues from merge * fixes + work a bit more on physics * Better entities (#19) * well it compiles * add tests to entity storage * add suggestions in azalea-brigadier * this probably causes ub * fix brigadiersuggestions * get rid of entityid * test From<EntityMut> for EntityRef * don't mention other libraries since there's too many * fix warnings * do todos in brigadier suggestions * work on physics * more physics stuff * remove trait feature on az-block i think rust gets confused and compiles the macro without the feature * bump ahash * aes tests in az-crypto * optimize aes's deps * fix crashes * fix section_index for negative numbers and test * fix BlockPos protocol implementation * remove some debug prints * prepare to add ai_step * make ai step work * clippy
2022-06-19Fix some clippy warningsmat
2022-06-17Slightly improve bit storagemat
2022-06-16azalea-world uses azalea-blockmat
2022-05-14get_block_state worksmat
2022-05-14start adding get_block_statemat
2022-05-14remove some printlnsmat
2022-05-08add more stuffmat
2022-05-05Fix chunk decodingmat
2022-05-05Add bit storagemat
2022-05-03start adding bit storagemat