| Age | Commit message (Collapse) | Author |
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* start adding azalea-inventory
* design more of how inventories are defined
* start working on az-inv-macros
* inventory macro works
* start adding inventory codegen
* update some deps
* add inventory codegen
* manually write inventory menus
* put the inventories in Client
* start on containersetcontent
* inventory menu should hopefully work
* checks in containersetcontent
* format a comment
* move some variant matches
* inventory.rs
* inventory stuff
* more inventory stuff
* inventory/container tracking works
* start adding interact function
* sequence number
* start adding HitResultComponent
* implement traverse_blocks
* start adding clip
* add clip function
* update_hit_result_component
* start trying to fix
* fix
* make some stuff simpler
* clippy
* lever
* chest
* container handle
* fix ambiguity
* fix some doc tests
* move some container stuff from az-client to azalea
* clicking container
* start implementing simulate_click
* keep working on simulate click
* implement more of simulate_click
this is really boring
* inventory fixes
* start implementing shift clicking
* fix panic in azalea-chat i hope
* shift clicking implemented
* more inventory stuff
* fix items not showing in containers sometimes
* fix test
* fix all warnings
* remove a println
---------
Co-authored-by: mat <git@matdoes.dev>
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* 23w03a
* 23w04a
* 23w05a
* 23w06a
* fix
* 23w07a
mojang broke their json data generator so some stuff is missing
* didn't mean to commit that file here
* 1.19.4-pre2
* fix
* 1.19.4-pre3
* fix
* how did these packets get here
* 1.19.4-pre4
* 1.19.4-rc1
* 1.19.4-rc2
* 1.19.4-rc3
* merge main
* remove debugging code
* 1.19.4
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ResourceLocation
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* Do not deserialize full registry by default
* Only need height and min_y
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* Make RegistryHolder struct
* Update deps
* Move RegistryHolder to azalea-protocol
* Convert bytes to bools and back
* Rename and shuffle logic
* Move logic into trait, rename methods
* Final touchups
* Ah, merge mistakes
* Add serde support for ResourceLocation
* Reuse structs
* Error when serde skips values in debug mode
Add missing attributes
* Strict_registry feature, require packet feature
* Add test
* Move into packets
* Docs and touchups
* Reword docs
* Move into module inside ClientboundLoginPacket
* Add azalea-nbt serde feature
* remove duplicate comment and type_ -> kind
---------
Co-authored-by: mat <github@matdoes.dev>
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* start adding World::find_block
* keep working on find_block
* BlockStates
* fix sorting
* update examples that use find_one_block
* azalea_block::properties
* fix tests
* add a gotoblock command to testbot
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* replace 0.9.1 with 0.10.0
* start migrating to bevy .10
* well it compiles
* doesn't immediately panic
* remove unused imports
* fmt
* delete azalea-ecs
* make RelativeEntityUpdate an EntityCommand
* fix a doc test
* explain what FixedUpdate does
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* start fixing stuff where systems run in the wrong order
* fix ordering ambiguity
* add debugging guide
* some fixes
* fix panic for swarms
* fix some warnings
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* Make struct data pub
* Add derives
* Rename packet fields
* Make Palette structs pub
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THANKS JAM \SHARP
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* add EntityData::kind
* start making metadata use hecs
* make entity codegen generate ecs stuff
* fix registry codegen
* get rid of worldhaver
it's not even used
* add bevy_ecs to deps
* rename Component to FormattedText
also start making the metadata use bevy_ecs but bevy_ecs doesn't let you query on Bundles so it's annoying
* generate metadata.rs correctly for bevy_ecs
* start switching more entity stuff to use ecs
* more ecs stuff for entity storage
* ok well it compiles but
it definitely doesn't work
* random fixes
* change a bunch of entity things to use the components
* some ecs stuff in az-client
* packet handler uses the ecs now
and other fun changes
i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those
bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal
* start converting some functions in az-client into systems
committing because i'm about to try something that might go horribly wrong
* start splitting client
i'm probably gonna change it so azalea entity ids are separate from minecraft entity ids next (so stuff like player ids can be consistent and we don't have to wait for the login packet)
* separate minecraft entity ids from azalea entity ids + more ecs stuff
i guess i'm using bevy_app now too huh
it's necessary for plugins and it lets us control the tick rate anyways so it's fine i think
i'm still not 100% sure how packet handling that interacts with the world will work, but i think if i can sneak the ecs world into there it'll be fine. Can't put packet handling in the schedule because that'd make it tick-bound, which it's not (technically it'd still work but it'd be wrong and anticheats might realize).
* packet handling
now it runs the schedule only when we get a tick or packet :smile:
also i systemified some more functions and did other random fixes so az-world and az-physics compile
making azalea-client use the ecs is almost done! all the hard parts are done now i hope, i just have to finish writing all the code so it actually works
* start figuring out how functions in Client will work
generally just lifetimes being annoying but i think i can get it all to work
* make writing packets work synchronously*
* huh az-client compiles
* start fixing stuff
* start fixing some packets
* make packet handler work
i still haven't actually tested any of this yet lol but in theory it should all work
i'll probably either actually test az-client and fix all the remaining issues or update the azalea crate next
ok also one thing that i'm not particularly happy with is how the packet handlers are doing ugly queries like
```rs
let local_player = ecs
.query::<&LocalPlayer>()
.get_mut(ecs, player_entity)
.unwrap();
```
i think the right way to solve it would be by putting every packet handler in its own system but i haven't come up with a way to make that not be really annoying yet
* fix warnings
* ok what if i just have a bunch of queries and a single packet handler system
* simple example for azalea-client
* :bug:
* maybe fix deadlock idk
can't test it rn lmao
* make physicsstate its own component
* use the default plugins
* azalea compiles lol
* use systemstate for packet handler
* fix entities
basically moved some stuff from being in the world to just being components
* physics (ticking) works
* try to add a .entity_by function
still doesn't work because i want to make the predicate magic
* try to make entity_by work
well it does work but i couldn't figure out how to make it look not terrible. Will hopefully change in the future
* everything compiles
* start converting swarm to use builder
* continue switching swarm to builder and fix stuff
* make swarm use builder
still have to fix some stuff and make client use builder
* fix death event
* client builder
* fix some warnings
* document plugins a bit
* start trying to fix tests
* azalea-ecs
* azalea-ecs stuff compiles
* az-physics tests pass :tada:
* fix all the tests
* clippy on azalea-ecs-macros
* remove now-unnecessary trait_upcasting feature
* fix some clippy::pedantic warnings lol
* why did cargo fmt not remove the trailing spaces
* FIX ALL THE THINGS
* when i said 'all' i meant non-swarm bugs
* start adding task pool
* fix entity deduplication
* fix pathfinder not stopping
* fix some more random bugs
* fix panic that sometimes happens in swarms
* make pathfinder run in task
* fix some tests
* fix doctests and clippy
* deadlock
* fix systems running in wrong order
* fix non-swarm bots
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Bumps [tokio](https://github.com/tokio-rs/tokio) from 1.23.1 to 1.24.2.
- [Release notes](https://github.com/tokio-rs/tokio/releases)
- [Commits](https://github.com/tokio-rs/tokio/commits)
---
updated-dependencies:
- dependency-name: tokio
dependency-type: direct:production
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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* Fix packet, fix tests, fixedbitsets
* Clippy: Nightmare Mode
* Fix mistake
* simplify impl Display and make thing pub
---------
Co-authored-by: mat <github@matdoes.dev>
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* Fix test and packets
* Fix bug, fix a couple more packets
* add tests and fix stuff
* fix warnings
Co-authored-by: Ubuntu <github@matdoes.dev>
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accidentally left this random person's server ip in lmao
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* A couple useful things for servers
* Add proxy example
* Use Uuid's serde feature
* Add const options to proxy example
* Example crates go in dev-dependencies
* Warn instead of error
* Log address on login
* Requested changes
* add a test for deserializing game profile + random small changes
Co-authored-by: mat <github@matdoes.dev>
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Bumps [tokio](https://github.com/tokio-rs/tokio) from 1.22.0 to 1.23.1.
- [Release notes](https://github.com/tokio-rs/tokio/releases)
- [Commits](https://github.com/tokio-rs/tokio/compare/tokio-1.22.0...tokio-1.23.1)
---
updated-dependencies:
- dependency-name: tokio
dependency-type: direct:production
...
Signed-off-by: dependabot[bot] <support@github.com>
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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