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path: root/azalea-protocol/src/packets
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2022-06-23Fix everything so azalea-buf worksmat
2022-06-23azalea-bufmat
2022-06-21add serverbound move packetsmat
2022-06-21Update to 1.19.1-pre1mat
2022-06-20Merge branch 'main' into 1.19.1mat
2022-06-19Fix ClientboundLevelParticlesPacketmat
The particle id is a varint
2022-06-17EntityPosmat
2022-06-17Update ClientboundSoundPacket to 1.19mat
2022-06-17ClientboundSetEquipmentPacketmat
2022-06-1622w24a & update packets when they're modifiedmat
2022-06-08get rid of ProfilePublicKey structmat
2022-06-081.19mat
2022-05-26fix some packetsmat
2022-05-26Change brigadier numbersmat
2022-05-26Compilesmat
2022-05-26Fixesmat
2022-05-261.19mat
2022-05-25more fixmat
2022-05-14ClientboundLevelParticlesPacket worksmat
2022-05-14add derive McBuf to every packetmat
2022-05-14start adding ClientboundLevelParticlesPacketmat
2022-05-14ClientboundGameEventPacketmat
2022-05-14actually do ClientboundSectionBlocksUpdatePacketmat
2022-05-14add unhandled ClientboundSectionBlocksUpdatePacketmat
2022-05-08Merge branch 'main' into chunk-decodingmat
2022-05-08animate packetmat
2022-05-07block update packetmat
2022-05-07level event packetmat
2022-05-07chat and sound packetsmat
2022-05-07remove entities packetmat
2022-05-07add keepalive packetsmat
2022-05-07add move packetsmat
2022-05-07move entity and rotate head packetsmat
2022-05-07update advancements packetmat
2022-05-07add a couple more packetsmat
2022-05-07add health packetmat
2022-05-07improve data generator and add packetmat
2022-05-07actually generate a packet!mat
2022-05-07basic code generatormat
2022-05-07add set time packet and update readmemat
2022-05-07Initialize worldborder packetmat
Also add varlong and replace #[varint] with #[var]
2022-05-07clientbound add player packetmat
2022-05-03clippymat
2022-05-03more azalea-world stuffmat
2022-05-02more chunk and readme stuffmat
2022-05-02write some more azalea-world codemat
2022-05-01Remove some resolved todo commentsmat
2022-05-01impl Write instead of Vec<u8> for consistencymat
2022-05-01impl Write instead of Vec<u8> for consistencymat
2022-05-01Merge branch 'main' into chunk-decodingmat