aboutsummaryrefslogtreecommitdiff
path: root/azalea-nbt/src
AgeCommit message (Collapse)Author
2023-11-19Replace azalea-nbt with simdnbt (#111)mat
* delete azalea-nbt and replace with simdnbt * use simdnbt from crates.io * remove serde dependency on azalea-registry
2023-11-18replace log with tracingmat
2023-10-26remove some more #![feature]smat
2023-09-211.20.2 (#99)mat
* add configuration state * start updating to 23w31a * implement a bit more of 23w31a * chunk batching * start adding configuration state * ioasfhjgsd * almost works * configuration state mostly implemented * handle other packets in configuration state and fix keepalive * cleanup, fix warnings * 23w32a * fix some doctests * 23w33a * 23w35a * 1.20.2-pre2 * fix system conflicts * 1.20.2-pre4 * make tests compile * tests pass * 1.20.2-rc2 * 1.20.2 * Revert "1.20.2" This reverts commit dd152fd265332ead333c919e585ded6d609d7468. * didn't mean to commit that code --------- Co-authored-by: mat <git@matdoes.dev>
2023-08-27use thiserror for azalea_nbt::Errormat
2023-07-20delete unused serde modulemat
2023-07-20pub use tag::* in azalea-nbtmat
2023-05-09astarmat
2023-04-12fix testsmat
2023-03-24random nbt improvementsmat
2023-03-23simd number arraysmat
2023-03-23nbt lookup optimizationmat
2023-03-23polish nbt a bitmat
2023-03-23rename Tag to Nbtmat
2023-03-23default for nbtcompoundmat
2023-03-23make encode not a Result and small optimizationsmat
2023-03-22binary search mapmat
2023-03-22make nbt code more readable and add comparison benchmarkmat
2023-03-22optimize nbt listsmat
2023-03-22use enum-as-inner in nbtmat
2023-03-22use compact_str in nbtmat
2023-03-11slightly optimize azalea_nbt::Tag::idmat
2023-03-11Add RegistryHolder struct and serde features (#81)EightFactorial
* Make RegistryHolder struct * Update deps * Move RegistryHolder to azalea-protocol * Convert bytes to bools and back * Rename and shuffle logic * Move logic into trait, rename methods * Final touchups * Ah, merge mistakes * Add serde support for ResourceLocation * Reuse structs * Error when serde skips values in debug mode Add missing attributes * Strict_registry feature, require packet feature * Add test * Move into packets * Docs and touchups * Reword docs * Move into module inside ClientboundLoginPacket * Add azalea-nbt serde feature * remove duplicate comment and type_ -> kind --------- Co-authored-by: mat <github@matdoes.dev>
2023-02-04Use an ECS (#52)mat
* add EntityData::kind * start making metadata use hecs * make entity codegen generate ecs stuff * fix registry codegen * get rid of worldhaver it's not even used * add bevy_ecs to deps * rename Component to FormattedText also start making the metadata use bevy_ecs but bevy_ecs doesn't let you query on Bundles so it's annoying * generate metadata.rs correctly for bevy_ecs * start switching more entity stuff to use ecs * more ecs stuff for entity storage * ok well it compiles but it definitely doesn't work * random fixes * change a bunch of entity things to use the components * some ecs stuff in az-client * packet handler uses the ecs now and other fun changes i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal * start converting some functions in az-client into systems committing because i'm about to try something that might go horribly wrong * start splitting client i'm probably gonna change it so azalea entity ids are separate from minecraft entity ids next (so stuff like player ids can be consistent and we don't have to wait for the login packet) * separate minecraft entity ids from azalea entity ids + more ecs stuff i guess i'm using bevy_app now too huh it's necessary for plugins and it lets us control the tick rate anyways so it's fine i think i'm still not 100% sure how packet handling that interacts with the world will work, but i think if i can sneak the ecs world into there it'll be fine. Can't put packet handling in the schedule because that'd make it tick-bound, which it's not (technically it'd still work but it'd be wrong and anticheats might realize). * packet handling now it runs the schedule only when we get a tick or packet :smile: also i systemified some more functions and did other random fixes so az-world and az-physics compile making azalea-client use the ecs is almost done! all the hard parts are done now i hope, i just have to finish writing all the code so it actually works * start figuring out how functions in Client will work generally just lifetimes being annoying but i think i can get it all to work * make writing packets work synchronously* * huh az-client compiles * start fixing stuff * start fixing some packets * make packet handler work i still haven't actually tested any of this yet lol but in theory it should all work i'll probably either actually test az-client and fix all the remaining issues or update the azalea crate next ok also one thing that i'm not particularly happy with is how the packet handlers are doing ugly queries like ```rs let local_player = ecs .query::<&LocalPlayer>() .get_mut(ecs, player_entity) .unwrap(); ``` i think the right way to solve it would be by putting every packet handler in its own system but i haven't come up with a way to make that not be really annoying yet * fix warnings * ok what if i just have a bunch of queries and a single packet handler system * simple example for azalea-client * :bug: * maybe fix deadlock idk can't test it rn lmao * make physicsstate its own component * use the default plugins * azalea compiles lol * use systemstate for packet handler * fix entities basically moved some stuff from being in the world to just being components * physics (ticking) works * try to add a .entity_by function still doesn't work because i want to make the predicate magic * try to make entity_by work well it does work but i couldn't figure out how to make it look not terrible. Will hopefully change in the future * everything compiles * start converting swarm to use builder * continue switching swarm to builder and fix stuff * make swarm use builder still have to fix some stuff and make client use builder * fix death event * client builder * fix some warnings * document plugins a bit * start trying to fix tests * azalea-ecs * azalea-ecs stuff compiles * az-physics tests pass :tada: * fix all the tests * clippy on azalea-ecs-macros * remove now-unnecessary trait_upcasting feature * fix some clippy::pedantic warnings lol * why did cargo fmt not remove the trailing spaces * FIX ALL THE THINGS * when i said 'all' i meant non-swarm bugs * start adding task pool * fix entity deduplication * fix pathfinder not stopping * fix some more random bugs * fix panic that sometimes happens in swarms * make pathfinder run in task * fix some tests * fix doctests and clippy * deadlock * fix systems running in wrong order * fix non-swarm bots
2023-01-30have docs for all cratesUbuntu
2022-12-06Complete ClientboundCommand{Suggestion}sPacket, Serde support for NBT Tags (#49)EightFactorial
* Serializing ClientboundStatusResponsePacket Enable serialization of ClientboundStatusResponsePacket * Update clientbound_status_response_packet.rs Add options previewsChat and enforcesSecureChat * Serialize Style and TextColor * Serialize BaseComponent * Serialize TextComponent * Fix Style * Serialize Component * Fix multiple formats per message, fix reset tag * Fix Style, again * Use FlatMapSerializer * Forgot italics * Count struct fields, reorganize logic * Serialize TranslatableComponent * Rewrite TextComponent Serializer * Fix using TextColor::Parse * Code Cleanup * Add default attribute, just in case * Clippy * use serde derive feature + preferred formatting choices * McBufWritable for BrigadierNodeStub * Thanks Clippy... * Implement suggestions in azalea-brigadier * Serde support for NBT Tags * Serde options * Forgot Options * Oops, that's McBufWritable for BrigadierParser * Fix McBufWritable for SlotData * Complete ClientboundUpdateRecipesPacket * fix some issues * better impl McBufReadable for Suggestions Co-authored-by: BuildTools <unconfigured@null.spigotmc.org> Co-authored-by: mat <github@matdoes.dev>
2022-11-09ignore bad utf8Ubuntu
2022-10-27use variables directly in format stringsmat
thanks clippy we love you
2022-10-15fix clippy warningsmat
2022-10-07fix errors with rewritten packet readingmat
i forgot i never tested it before LMAO
2022-10-07Replace impl Read with Cursor<&[u8]> (#26)mat
* Start getting rid of Cursor * try to make the tests pass and fail * make the tests pass * remove unused uses * fix clippy warnings * fix potential OOM exploits * fix OOM in az-nbt * fix nbt benchmark * fix a test * start replacing it with Cursor<Vec<u8>> * wip * fix all the issues * fix all tests * fix nbt benchmark * fix warnings
2022-08-24use unsigned integers for nbt lengthsmat
probably not an optimization, just makes more sense
2022-08-24fixmat
2022-08-24optimize nbt bytearraymat
2022-08-24make some code more idiomaticmat
2022-08-19NBT decoder optimizations (#17)mat
* replace HashMap with AHashMap * faster read_string by just doing read_exact * re-enable all the benchmarks
2022-08-06Better errors (#14)mat
* make reading use thiserror * finish implementing all the error things * clippy warnings related to ok_or * fix some errors in other places * thiserror in more places * don't use closures in a couple places * errors in writing packet * rip backtraces * change some BufReadError::Custom to UnexpectedEnumVariant * Errors say what packet is bad * error on leftover data and fix it wasn't reading the properties for gameprofile
2022-06-25read_into -> read_frommat
yeah
2022-06-23switch things to use azalea-bufmat
2022-06-23azalea-bufmat
2022-05-26Fixesmat
2022-05-03clippymat
2022-05-03more azalea-world stuffmat
2022-05-01Change some generics to impl Traitmat
2022-05-01Reduce usage of AsyncReadmat
We already receive everything from the server when it tells us the length, so we can actually just treat the stream as a Read instead of an AsyncRead.
2022-04-24fix warnings in azalea-nbtmat
2022-04-24fix writing wrong ids in nbtmat
2022-04-24remove an unused thing from dependenciesmat
2022-04-23Vec<Tag> to [Tag]Ubuntu
2022-04-23clean up some codeUbuntu