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* delete azalea-nbt and replace with simdnbt
* use simdnbt from crates.io
* remove serde dependency on azalea-registry
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* start adding azalea-inventory
* design more of how inventories are defined
* start working on az-inv-macros
* inventory macro works
* start adding inventory codegen
* update some deps
* add inventory codegen
* manually write inventory menus
* put the inventories in Client
* start on containersetcontent
* inventory menu should hopefully work
* checks in containersetcontent
* format a comment
* move some variant matches
* inventory.rs
* inventory stuff
* more inventory stuff
* inventory/container tracking works
* start adding interact function
* sequence number
* start adding HitResultComponent
* implement traverse_blocks
* start adding clip
* add clip function
* update_hit_result_component
* start trying to fix
* fix
* make some stuff simpler
* clippy
* lever
* chest
* container handle
* fix ambiguity
* fix some doc tests
* move some container stuff from az-client to azalea
* clicking container
* start implementing simulate_click
* keep working on simulate click
* implement more of simulate_click
this is really boring
* inventory fixes
* start implementing shift clicking
* fix panic in azalea-chat i hope
* shift clicking implemented
* more inventory stuff
* fix items not showing in containers sometimes
* fix test
* fix all warnings
* remove a println
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Co-authored-by: mat <git@matdoes.dev>
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* Start getting rid of Cursor
* try to make the tests pass and fail
* make the tests pass
* remove unused uses
* fix clippy warnings
* fix potential OOM exploits
* fix OOM in az-nbt
* fix nbt benchmark
* fix a test
* start replacing it with Cursor<Vec<u8>>
* wip
* fix all the issues
* fix all tests
* fix nbt benchmark
* fix warnings
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We already receive everything from the server when it tells us the length, so we can actually just treat the stream as a Read instead of an AsyncRead.
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