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2025-01-13change some warnings to debug logs and improve some entity id index codemat
2025-01-12fix panic on bot disconnectmat
2025-01-11codegen entity dimensionsmat
2025-01-11dead entities cannot be revivedmat
2025-01-11update wrong entity metadatamat
2025-01-10Fluid physics (#199)mat
* start implementing fluid physics * Initial implementation of fluid pushing * different travel function in water * bubble columns * jumping in water * cleanup * change ultrawarm to be required * fix for clippy
2024-12-27implement fluid_shapemat
2024-12-24fix parsing Dust particle and treat waterlogged blocks as liquid in pathfindermat
2024-12-23rename metadata::State to metadata::SnifferStatemat
2024-12-20update entity metadatamat
2024-12-11Implement EntityPositionSync (#196)mat
* implement EntityPositionSync * fix EntityPositionSync setting the wrong vec_delta_codec and also move into a RelativeEntityUpdate
2024-12-11fix incorrect EntityDataValue::Longmat
2024-12-05fix container_set_content, player_position, and recipe_book_remove packetsmat
2024-12-031.21.4 (#189)mat
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * 1.21.4-rc1 * 1.21.4
2024-11-27Refactor azalea-protocol (#190)mat
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
2024-11-27make item in EntityMetadataItems publicmat
closes #169
2024-10-26group imports with rustfmtmat
2024-10-231.21.2 (#171)mat
* partially implement 24w35a * start updating to 24w39a + itemcomponent codegen * fix codegen and broken packets to finish updating to 24w39a :D * update to 1.21.2 except for blocks * update ServerboundPlayerInputPacket impl
2024-08-15fix ClientboundLevelParticlesPacket errors and pathfinder /particle errorsmat
2024-07-22fix panic in update_modifiers_for_held_itemmat
found from https://github.com/azalea-rs/azalea/commit/27cecdb8bf4d0239f6f54e63d3158f129ec0e270
2024-06-131.21 (#145)mat
* 24w18a (data driven enchantments not implemented yet) * 1.21
2024-04-24fix warning when entities that didn't move chunks despawnmat
2024-04-231.20.5 (#127)mat
* 23w51b * make recalculate_near_end_of_path public so other plugins can do .after(recalculate_near_end_of_path) * update to 24w03a i think * start implementing 24w13a * registries work (but a lot of packets are still broken) * fix recipes and commands packets * i love codecs :D i am not going insane :D mojang's java is very readable :D * item components are "implemented" meowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeow * update to 1.20.5-pre3 * fix all the broken packets and clippy (mojang please don't do an update like this again or i will murder someone) * 1.20.5-rc1 * fix failing tests * 1.20.5
2024-02-26optimize physics a bit moremat
2024-02-24add Display for Vec3, add SimulationSet, and add EntityChunkPos componentmat
2024-02-24add some more convenience functionsmat
2024-02-24track entity rotationsmat
2023-12-10Climbing (#121)mat
* start implementing climbing * fix tests * fix bots running at lower tick rate
2023-12-051.20.3 (#110)mat
* 23w40a * 23w41a * 23w42a * 23w43a * 23w44a * serialize FormattedText as nbt in network * use azalea-nbt/serde in azalea-chat * 23w45a * fix 23w45a to compile * handle Object in codegen * 1.20.3-pre2 * remove unused clientbound_resource_pack_packet.rs * merge main and make azalea-chat use simdnbt * 1.20.3-rc1 * fix tests * use simdnbt 0.3 * fix ServerboundSetJigsawBlockPacket * 1.20.3
2023-11-19Replace azalea-nbt with simdnbt (#111)mat
* delete azalea-nbt and replace with simdnbt * use simdnbt from crates.io * remove serde dependency on azalea-registry
2023-11-18replace log with tracingmat
2023-11-06bevy 0.12mat
2023-10-12KnockbackEvent and rename Physics::delta to velocitymat
2023-10-10start adding mining to pathfindermat
2023-10-08knockbackmat
2023-10-01organize azalea_core and re-export it from azaleamat
2023-09-28check for entity duplication before spawningmat
this fixes behavior where in swarms entities in the world might sometimes have a duplicate that gets spawned and despawned immediately
2023-09-211.20.2 (#99)mat
* add configuration state * start updating to 23w31a * implement a bit more of 23w31a * chunk batching * start adding configuration state * ioasfhjgsd * almost works * configuration state mostly implemented * handle other packets in configuration state and fix keepalive * cleanup, fix warnings * 23w32a * fix some doctests * 23w33a * 23w35a * 1.20.2-pre2 * fix system conflicts * 1.20.2-pre4 * make tests compile * tests pass * 1.20.2-rc2 * 1.20.2 * Revert "1.20.2" This reverts commit dd152fd265332ead333c919e585ded6d609d7468. * didn't mean to commit that code --------- Co-authored-by: mat <git@matdoes.dev>
2023-09-19add Loaded component and fix clamping look directionmat
2023-09-18fix entities not always being despawned after mergemat
2023-09-14rename Local to LocalEntitymat
2023-09-13fix testsmat
2023-09-13improve some loggingmat
2023-09-11fix falling through blocks on spawn (and triggering anticheats)mat
2023-09-10fix physics bugsmat
2023-08-26use better pathfinder costs and also fix relative entity updates breaking ↵mat
sometimes
2023-08-25fix all bevy ambiguitiesmat
2023-08-25fix swarmsmat
2023-08-25implement stepping up stairsmat
2023-08-25add failing test for that weird diagonal edge casemat
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