| Age | Commit message (Collapse) | Author |
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* start implementing fluid physics
* Initial implementation of fluid pushing
* different travel function in water
* bubble columns
* jumping in water
* cleanup
* change ultrawarm to be required
* fix for clippy
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* implement EntityPositionSync
* fix EntityPositionSync setting the wrong vec_delta_codec and also move into a RelativeEntityUpdate
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* start implementing climbing
* fix tests
* fix bots running at lower tick rate
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this fixes behavior where in swarms entities in the world might sometimes have a duplicate that gets spawned and despawned immediately
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sometimes
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