| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-11-18 | replace log with tracing | mat | |
| 2023-10-08 | knockback | mat | |
| 2023-10-01 | organize azalea_core and re-export it from azalea | mat | |
| 2023-09-28 | check for entity duplication before spawning | mat | |
| this fixes behavior where in swarms entities in the world might sometimes have a duplicate that gets spawned and despawned immediately | |||
| 2023-09-19 | add Loaded component and fix clamping look direction | mat | |
| 2023-09-18 | fix entities not always being despawned after merge | mat | |
| 2023-09-14 | rename Local to LocalEntity | mat | |
| 2023-09-13 | improve some logging | mat | |
| 2023-08-26 | use better pathfinder costs and also fix relative entity updates breaking ↵ | mat | |
| sometimes | |||
| 2023-08-25 | fix all bevy ambiguities | mat | |
| 2023-08-25 | fix swarms | mat | |
| 2023-08-25 | add basic pathfinding test | mat | |
| 2023-08-25 | fix panic when entity goes out of render distance and then back in render ↵ | mat | |
| distance | |||
| 2023-08-24 | Support properly switching instances (#106) | mat | |
| * start implementing switching dimensions * fix removeentity in shared worlds * also store entity ids per local player * uncomment a trace in pathfinder * cleanup --------- Co-authored-by: mat <git@matdoes.dev> | |||
| 2023-07-23 | clean up azalea-entity a little | mat | |
