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* start implementing data component crc32 hashes
* start doing serde impls for checksums
* make more components hashable
* make all data components serializable
* support recursive components
* fix simdnbt dep
* update changelog
* clippy
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* add default components
* remove debug prints
* clippy
* use default components
* fix tests
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fixes grim flags
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* 25w02a
* move item_components codegen to a different module
* remove outdated test
* 25w03a
* start updating to 24w09b
* 1.21.5-pre2
* fix broken packets
* 1.21.5-rc2
* merge main
* delete unused acket_handling
* 1.21.5
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* start fixing code related to fluid physics
* implement force_solid for blocks
* afk pool test
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* Fix errors on switching dimensions
* fix other tests
* clippy
* fix log feature in test_simulation
* fix chunks oops
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* start implementing fluid physics
* Initial implementation of fluid pushing
* different travel function in water
* bubble columns
* jumping in water
* cleanup
* change ultrawarm to be required
* fix for clippy
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When crate's `serde` feature is enabled
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* implement EntityPositionSync
* fix EntityPositionSync setting the wrong vec_delta_codec and also move into a RelativeEntityUpdate
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rust compiler devs happy
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instead of bits
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