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azalea-drasl.git
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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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azalea-client
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2022-06-23
Fix everything so azalea-buf works
mat
2022-06-23
azalea-buf
mat
2022-06-21
Add move_to
mat
2022-06-20
add gametick event and find_one_entity
mat
2022-06-19
Bump tokio
mat
2022-06-19
Fix some clippy warnings
mat
2022-06-19
Improvements to azalea-world for entities
mat
2022-06-18
account.rs and client.rs
mat
2022-06-18
from<ClientboundAddEntityPacket> for Entity
mat
2022-06-17
EntityStorage
mat
2022-06-17
Create azalea-entity
mat
2022-06-17
EntityPos
mat
2022-06-17
Update ClientboundSoundPacket to 1.19
mat
2022-05-26
fix some packets
mat
2022-05-26
Fixes
mat
2022-05-26
1.19
mat
2022-05-14
ClientboundLevelParticlesPacket works
mat
2022-05-14
ClientboundGameEventPacket
mat
2022-05-14
actually do ClientboundSectionBlocksUpdatePacket
mat
2022-05-14
add unhandled ClientboundSectionBlocksUpdatePacket
mat
2022-05-14
get_block_state works
mat
2022-05-08
add more stuff
mat
2022-05-08
Merge branch 'main' into chunk-decoding
mat
2022-05-08
animate packet
mat
2022-05-08
azalea-chat now checks language files
mat
2022-05-07
fix
mat
2022-05-07
block update packet
mat
2022-05-07
level event packet
mat
2022-05-07
chat and sound packets
mat
2022-05-07
remove entities packet
mat
2022-05-07
add keepalive packets
mat
2022-05-07
add move packets
mat
2022-05-07
move entity and rotate head packets
mat
2022-05-07
update advancements packet
mat
2022-05-07
add a couple more packets
mat
2022-05-07
add health packet
mat
2022-05-07
improve data generator and add packet
mat
2022-05-07
add set time packet and update readme
mat
2022-05-07
Initialize worldborder packet
mat
Also add varlong and replace #[varint] with #[var]
2022-05-07
clientbound add player packet
mat
2022-05-03
clippy
mat
2022-05-03
mor echunk stuff
mat
2022-05-03
more azalea-world stuff
mat
2022-05-02
more chunk and readme stuff
mat
2022-05-01
Merge branch 'main' into chunk-decoding
mat
2022-05-01
Reduce usage of AsyncRead
mat
We already receive everything from the server when it tells us the length, so we can actually just treat the stream as a Read instead of an AsyncRead.
2022-05-01
start adding azalea-world
mat
2022-05-01
clientbound_set_entity_link_packet
mat
2022-05-01
ClientboundUpdateAttributesPacket & ClientboundEntityVelocityPacket
mat
2022-05-01
add IGNORE_ERRORS const
mat
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