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10 daysfix some incorrect component implsmat
10 daysrename PhysicsState to ClientMovementState and add utility functions for itmat
2026-03-21Extensible ChunkStoragemat
Co-authored-by: sdwhw <191973436+sdwhw@users.noreply.github.com>
2026-03-18merge logic for the three move_entity packetsmat
2026-01-19add simulation-based pathfinder execution enginemat
2026-01-13Rename Instance to World (#304)mat
2026-01-12Make Bevy dependencies optional in azalea-protocol (#303)mat
* Make Bevy dependencies optional in azalea-protocol * derive serde traits on Direction again * update docs for types that may not have Component
2025-12-22run azalea-client integration tests as one binarymat
per https://corrode.dev/blog/tips-for-faster-rust-compile-times/\#combine-all-integration-tests-into-a-single-binary <3
2025-12-18fix warning when Vec3 codec is represented as floatsmat
2025-12-14fix mining delay being applied incorrectlymat
2025-12-12Refactor azalea-registry (#294)mat
* move registries in azalea-registry into separate modules * rename Item and Block to ItemKind and BlockKind * remove 'extra' registries from azalea-registry * hide deprecated items from docs * use DamageKindKey instead of Identifier when parsing registries * store tag entries as a Vec instead of a HashSet * sort tag values by protocol id * update changelog
2025-12-09Enchantments (#286)mat
* start implementing enchants * store parsed registries * more work on enchants * implement deserializer for some entity effects * mostly working definitions for enchants * fix tests * detect equipment changes * fix errors * update changelog * fix some imports * remove outdated todo * add basic test for enchants applying attributes * use git simdnbt
2025-11-13rename ResourceLocation to Identifier ahead of mojmap changesmat
2025-10-07update ResolvableProfile data component to 1.21.9mat
2025-09-301.21.9 (#235)mat
* start updating to 25w33a * 1.21.9-pre2 * clippy * cleanup, and fix c_explode and c_player_rotation * mc update should be in Changed section in the changelog * 1.21.9
2025-09-29rename SendPacketEvent to SendGamePacketEvent and PingEvent to GamePingEventmat
2025-09-28upgrade bevy to 0.17.0-rc.2mat
2025-09-28cleanup some azalea-client testsmat
2025-09-27add test for closing and opening containersmat
2025-09-21fix packet order for ServerboundSetCarriedItemmat
2025-09-20more accurate mining and impl PartialEq for packetsmat
2025-08-14Sneaking (#237)mat
* start implementing sneaking * fix horizontal_collision being inverted and cleanup * clippy * change dimensions and eye height based on pose * proper support for automatically crouching in certain cases * fix anticheat issues * add line to changelog and update a comment
2025-08-12send correct packets on teleportmat
2025-08-12remove wrong clamp_look_direction_on_teleport testmat
2025-08-04fix wrong float rounding in get_friction_influenced_speedmat
2025-07-241.21.8mat
2025-07-21Add TicksAlive component (#229)Kumpelinus
* Add TicksAlive component * Rename TicksAlive to TicksConnected * Move component to plugins/tick_counter.rs and add doc comment
2025-06-25fix invalid look directions on teleportmat
2025-06-25improve packet_order test, add BlockUpdatePlugin, fix packet order for sprintingmat
2025-06-26start adding packet_order testmat
2025-06-11implement reverting block state predictions on ackmat
2025-06-09replace Client::get_open_container and view_container_or_inventory with ↵mat
get_inventory
2025-06-09update config_fast_buildsmat
2025-06-09handle relative teleports correctly and fix entity chunk indexing warningsmat
2025-06-08add support for panicking on warn/error in simulation testsmat
2025-06-04remove comment about a part of a test that i decided not to implementmat
2025-06-04fix panic when receiving add_entity and start_configuration in the same updatemat
2025-06-02fix login_to_dimension_with_same_name test logging errormat
2025-06-02fix issues related to pathfinder miningmat
2025-05-30fix clippy issues and improve formatting everywheremat
2025-05-07fix chunk errors when joining a world with a same name but different heightmat
2025-04-17Move login state to the ECS (#213)mat
* use packet handlers code for login custom_query * initial broken implementation for ecs-only login * fixes * run Update schedule 60 times per second and delete code related to run_schedule_sender * fix tests * fix online-mode * reply to query packets in a separate system and make it easier for plugins to disable individual replies * remove unused imports
2025-03-27fix not replying to ping packets in config statemat
2025-03-251.21.5 (#198)mat
* 25w02a * move item_components codegen to a different module * remove outdated test * 25w03a * start updating to 24w09b * 1.21.5-pre2 * fix broken packets * 1.21.5-rc2 * merge main * delete unused acket_handling * 1.21.5
2025-03-25PongPluginmat
2025-03-19make SendPacketEvent a bevy triggermat
2025-03-13properly remove from the EntityIdIndex component on despawnmat
2025-03-07remove EntityBundle on start_configurationmat
2025-03-06fix despawning entities on dimension changemat
2025-03-02fix errors when switching to Game state and add fast_login testmat