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AgeCommit message (Collapse)Author
2022-11-09fix warningsUbuntu
2022-11-09don't error on bad entity data packetUbuntu
2022-11-08don't log light updatesUbuntu
2022-11-08log some more stuffUbuntu
2022-11-07don't panic on kickmat
2022-11-06Entity metadata (#37)mat
* add example generated metadata.rs * metadata.rs codegen * add the files * add comment to top of metadata.rs * avoid clone * metadata * defaults * defaults * fix metadata readers and writers * fix bad bitmasks and ignore some clippy warnings in generated code * add set_index function to entity metadatas * applying metadata
2022-11-03change comment to be less than 80 widthUbuntu
2022-10-30actually fixmat
2022-10-30reply to custom query packetmat
2022-10-30replace an expect with unwrap_or_elsemat
2022-10-30more docsmat
2022-10-30fix errormat
2022-10-30improve docs a little moremat
2022-10-29add packet to match lolmat
2022-10-29oop fix another unwrapmat
2022-10-29don't panic if connection closes on joinmat
2022-10-27use variables directly in format stringsmat
thanks clippy we love you
2022-10-27fix removed packets still being definedmat
2022-10-23Add Client::set_client_information (#33)mat
* start adding options * add default options * send options packet by default * mention set_options in Client::join doc * make TranslatableComponent::read return TextComponent * change set_options to set_client_information * clean up some code * Add `Initialize` event * fix some clippy warnings * change `Client::options` to `client_information`
2022-10-23add `# Examples` to some docsmat
2022-10-23Update examples with new cleaner handle/statemat
2022-10-23make `handle` cleanermat
Arc<Event> -> Event, Arc<Mutex<State>> -> State Items in State now need to have interior mutability (i.e. Arc<Mutex<T>>), but it's a worthwhile tradeoff since it allows the user to customize it for each field
2022-10-23write more documentationmat
2022-10-21add function that gets full message contentmat
2022-10-21work around rustc compilation errormat
2022-10-18make Account clonableUbuntu
2022-10-17refactor: remove println statements (#31)Sculas
This PR removes all println statements and logs them on trace level instead. Normally, libraries shouldn't print to stdout using println, since there's no control over them.
2022-10-16Add chat function (#28)mat
* add Client::chat * make the default bot do chat
2022-10-16Microsoft Authentication (#29)mat
* a * try to do more work on auth signing (untested) * well auth works when i remove the d= so * auth stuff * sessionserver stuff * add auth in azalea-protocol/client * caching* refreshing microsoft auth tokens isn't implemented yet, also i haven't tested it * how did i not notice that i had the code duplicated * fix cache * add refreshing msa token * replace some printlns with log::trace * auth works! * Update main.rs * fix clippy warnings
2022-10-10fix panic in azalea-chatmat
2022-10-08handle SectionBlocksUpdate packetmat
2022-10-08change definition of Event::Tickmat
2022-10-07fix errors with rewritten packet readingmat
i forgot i never tested it before LMAO
2022-10-07Replace impl Read with Cursor<&[u8]> (#26)mat
* Start getting rid of Cursor * try to make the tests pass and fail * make the tests pass * remove unused uses * fix clippy warnings * fix potential OOM exploits * fix OOM in az-nbt * fix nbt benchmark * fix a test * start replacing it with Cursor<Vec<u8>> * wip * fix all the issues * fix all tests * fix nbt benchmark * fix warnings
2022-10-07remove jumping_once from az-clientmat
2022-10-07Bot API (#27)mat
Basically make the `azalea` crate have stuff
2022-10-02add jumpingmat
2022-10-02All block shapes & collisions (#22)mat
* start adding shapes * add more collision stuff * DiscreteCubeMerger * more mergers * start adding BitSetDiscreteVoxelShape::join * i love rust :smiley: :smiley: :smiley: * r * IT COMPILES???? * fix warning * fix error * fix more clippy issues * add box_shape * more shape stuff * make DiscreteVoxelShape an enum * Update shape.rs * also make VoxelShape an enum * implement BitSet::clear * add more missing things * it compiles W * start block shape codegen * optimize shape codegen * make az-block/blocks.rs look better (broken) * almost new block macro * make the codegen not generate 'type' * try to fix * work more on the blocks macro * wait it compiles * fix clippy issues * shapes codegen works * well it's almost working * simplify some shape codegen * enum type names are correct * W it compiles * cargo check no longer warns * fix some clippy issues * start making it so the shape impl is on BlockStates * insane code * new impl compiles * fix wrong find_bits + TESTS PASS! * add a test for slab collision * fix clippy issues * ok rust * fix error that happens when on stairs * add test for top slabs * start adding join_is_not_empty * add more to join_is_not_empty * top slabs still don't work!! * x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: * remove comment since i added more useful names * remove some printlns * fix walls in some configurations erroring * fix some warnings * change comment to \`\`\`ignore instead of \`\`\`no_run * players are .6 wide not .8 * fix clippy's complaints * i missed one clippy warning
2022-09-19add shutdown functionmat
2022-09-19Merge branch 'main' of https://github.com/mat-1/azaleamat
2022-09-19fix rotationsmat
2022-09-19Fix connection writer being locked (#23)mat
* Split connection struct in az-protocol * az-client uses split conns * fix errors * add a convenience write_packet fn to az-client
2022-09-19replace printlns with logUbuntu
2022-09-06rename variants in packet enums to be shorterUbuntu
2022-09-05Update client.rsmat
2022-09-05.walk :)mat
2022-09-04remove some debug stuff and fix recipe packetmat
2022-08-29physics stuffmat
2022-08-29Physics (#11)mat
* Put physics module in azalea-entity * port aabb * add more stuff to PositionXYZ * azalea-physics * important collision things * more physics stuff * backup because i'm about to delete shapes * more shape stuff * CubeVoxelShape * no compile errors??? insane * impl VoxelShape for ArrayVoxelShape * Shapes stuff * collide_x but it doesn't work yet * binary_search * it compiles * Entity has bounding box * Update discrete_voxel_shape.rs * Entity::make_bounding_box * ok i'm about to merge az-entity and az-world might be a terrible idea which is why i'm committing first * ok so i moved entity to world * on_pos and move_entity compiles * add send_position * move collision stuff to collision module in az-physics * dimension is no longer an Option * start trying to do collision for the client * collision works :tada: * start adding palette resizing * get_and_set (pain) * it compiles but probably won't work * add a test * remove printlns * add more tests for palette stuff * ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket i think i changed this on accident once * palette resizing works todo: remove the printlns * Remove printlns in palette.rs * fix issues from merge * fixes + work a bit more on physics * Better entities (#19) * well it compiles * add tests to entity storage * add suggestions in azalea-brigadier * this probably causes ub * fix brigadiersuggestions * get rid of entityid * test From<EntityMut> for EntityRef * don't mention other libraries since there's too many * fix warnings * do todos in brigadier suggestions * work on physics * more physics stuff * remove trait feature on az-block i think rust gets confused and compiles the macro without the feature * bump ahash * aes tests in az-crypto * optimize aes's deps * fix crashes * fix section_index for negative numbers and test * fix BlockPos protocol implementation * remove some debug prints * prepare to add ai_step * make ai step work * clippy
2022-08-20Implement ALL packets (#16)mat
* add a couple more packets and improve codegen * enums in packet codegen * fix enums and MORE PACKETS * make unsigned numbers the default * codegen can make hashmaps * UnsizedByteArray in codegen * Vec and Option * enum codgen works in more situations * ServerboundInteractPacket * Fix error with new error system * More packets * more packets * more packets * guess what was added * yeah it's more packets * add more packets * packets * start adding ClientboundBossEventPacket * finish boss event packet * improve codegen for linux * start on command suggestions packet * rename declare_commands to commands * más paquetes * fix generating custom payload packet * more packets * mehr Pakete * improve codegen for movement packets * rename move packets to have "packet" at the end * fix some unused variable warns * addere plus facis * pli da pakoj * plus de paquets * più pacchetti * make ChatFormatting a macro in azalea-chat * change a match to matches! macro * update SetPlayerTeam to use ChatFormatting * ClientboundSetScorePacket & fix clippy warnings * finish game state :tada: * add remaining packets for other states * fix error in ping.rs