aboutsummaryrefslogtreecommitdiff
path: root/azalea-client/src
diff options
context:
space:
mode:
authorUbuntu <github@matdoes.dev>2022-09-06 18:41:59 +0000
committerUbuntu <github@matdoes.dev>2022-09-06 18:41:59 +0000
commitab45bb7825b41c745f89a1dc6c1213742c7b8512 (patch)
tree213524948068bb8672302374283077b087668b2c /azalea-client/src
parenteb6328ddc6d3a7ca83e98d0297b7513c406dca08 (diff)
downloadazalea-drasl-ab45bb7825b41c745f89a1dc6c1213742c7b8512.tar.xz
rename variants in packet enums to be shorter
Diffstat (limited to 'azalea-client/src')
-rw-r--r--azalea-client/src/client.rs226
-rwxr-xr-xazalea-client/src/ping.rs4
2 files changed, 115 insertions, 115 deletions
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs
index 37d477d9..5f26ee35 100644
--- a/azalea-client/src/client.rs
+++ b/azalea-client/src/client.rs
@@ -145,7 +145,7 @@ impl Client {
let packet_result = conn.read().await;
match packet_result {
Ok(packet) => match packet {
- ClientboundLoginPacket::ClientboundHelloPacket(p) => {
+ ClientboundLoginPacket::Hello(p) => {
println!("Got encryption request");
let e = azalea_crypto::encrypt(&p.public_key, &p.nonce).unwrap();
@@ -163,18 +163,18 @@ impl Client {
.await?;
conn.set_encryption_key(e.secret_key);
}
- ClientboundLoginPacket::ClientboundLoginCompressionPacket(p) => {
+ ClientboundLoginPacket::LoginCompression(p) => {
println!("Got compression request {:?}", p.compression_threshold);
conn.set_compression_threshold(p.compression_threshold);
}
- ClientboundLoginPacket::ClientboundGameProfilePacket(p) => {
+ ClientboundLoginPacket::GameProfile(p) => {
println!("Got profile {:?}", p.game_profile);
break (conn.game(), p.game_profile);
}
- ClientboundLoginPacket::ClientboundLoginDisconnectPacket(p) => {
+ ClientboundLoginPacket::LoginDisconnect(p) => {
println!("Got disconnect {:?}", p);
}
- ClientboundLoginPacket::ClientboundCustomQueryPacket(p) => {
+ ClientboundLoginPacket::CustomQuery(p) => {
println!("Got custom query {:?}", p);
}
},
@@ -244,7 +244,7 @@ impl Client {
tx: &UnboundedSender<Event>,
) -> Result<(), HandleError> {
match packet {
- ClientboundGamePacket::ClientboundLoginPacket(p) => {
+ ClientboundGamePacket::Login(p) => {
println!("Got login packet {:?}", p);
{
@@ -337,40 +337,40 @@ impl Client {
tx.send(Event::Login).unwrap();
}
- ClientboundGamePacket::ClientboundUpdateViewDistancePacket(p) => {
+ ClientboundGamePacket::UpdateViewDistance(p) => {
println!("Got view distance packet {:?}", p);
}
- ClientboundGamePacket::ClientboundCustomPayloadPacket(p) => {
+ ClientboundGamePacket::CustomPayload(p) => {
println!("Got custom payload packet {:?}", p);
}
- ClientboundGamePacket::ClientboundChangeDifficultyPacket(p) => {
+ ClientboundGamePacket::ChangeDifficulty(p) => {
println!("Got difficulty packet {:?}", p);
}
- ClientboundGamePacket::ClientboundCommandsPacket(_p) => {
+ ClientboundGamePacket::Commands(_p) => {
println!("Got declare commands packet");
}
- ClientboundGamePacket::ClientboundPlayerAbilitiesPacket(p) => {
+ ClientboundGamePacket::PlayerAbilities(p) => {
println!("Got player abilities packet {:?}", p);
}
- ClientboundGamePacket::ClientboundSetCarriedItemPacket(p) => {
+ ClientboundGamePacket::SetCarriedItem(p) => {
println!("Got set carried item packet {:?}", p);
}
- ClientboundGamePacket::ClientboundUpdateTagsPacket(_p) => {
+ ClientboundGamePacket::UpdateTags(_p) => {
println!("Got update tags packet");
}
- ClientboundGamePacket::ClientboundDisconnectPacket(p) => {
+ ClientboundGamePacket::Disconnect(p) => {
println!("Got disconnect packet {:?}", p);
}
- ClientboundGamePacket::ClientboundUpdateRecipesPacket(_p) => {
+ ClientboundGamePacket::UpdateRecipes(_p) => {
println!("Got update recipes packet");
}
- ClientboundGamePacket::ClientboundEntityEventPacket(_p) => {
+ ClientboundGamePacket::EntityEvent(_p) => {
// println!("Got entity event packet {:?}", p);
}
- ClientboundGamePacket::ClientboundRecipePacket(_p) => {
+ ClientboundGamePacket::Recipe(_p) => {
println!("Got recipe packet");
}
- ClientboundGamePacket::ClientboundPlayerPositionPacket(p) => {
+ ClientboundGamePacket::PlayerPosition(p) => {
// TODO: reply with teleport confirm
println!("Got player position packet {:?}", p);
@@ -462,17 +462,17 @@ impl Client {
)
.await?;
}
- ClientboundGamePacket::ClientboundPlayerInfoPacket(p) => {
+ ClientboundGamePacket::PlayerInfo(p) => {
println!("Got player info packet {:?}", p);
}
- ClientboundGamePacket::ClientboundSetChunkCacheCenterPacket(p) => {
+ ClientboundGamePacket::SetChunkCacheCenter(p) => {
println!("Got chunk cache center packet {:?}", p);
client
.dimension
.lock()?
.update_view_center(&ChunkPos::new(p.x, p.z));
}
- ClientboundGamePacket::ClientboundLevelChunkWithLightPacket(p) => {
+ ClientboundGamePacket::LevelChunkWithLight(p) => {
println!("Got chunk with light packet {} {}", p.x, p.z);
let pos = ChunkPos::new(p.x, p.z);
// let chunk = Chunk::read_with_world_height(&mut p.chunk_data);
@@ -483,50 +483,50 @@ impl Client {
.replace_with_packet_data(&pos, &mut p.chunk_data.data.as_slice())
.unwrap();
}
- ClientboundGamePacket::ClientboundLightUpdatePacket(p) => {
+ ClientboundGamePacket::LightUpdate(p) => {
println!("Got light update packet {:?}", p);
}
- ClientboundGamePacket::ClientboundAddEntityPacket(p) => {
+ ClientboundGamePacket::AddEntity(p) => {
println!("Got add entity packet {:?}", p);
let entity = EntityData::from(p);
client.dimension.lock()?.add_entity(p.id, entity);
}
- ClientboundGamePacket::ClientboundSetEntityDataPacket(_p) => {
+ ClientboundGamePacket::SetEntityData(_p) => {
// println!("Got set entity data packet {:?}", p);
}
- ClientboundGamePacket::ClientboundUpdateAttributesPacket(_p) => {
+ ClientboundGamePacket::UpdateAttributes(_p) => {
// println!("Got update attributes packet {:?}", p);
}
- ClientboundGamePacket::ClientboundEntityVelocityPacket(_p) => {
+ ClientboundGamePacket::EntityVelocity(_p) => {
// println!("Got entity velocity packet {:?}", p);
}
- ClientboundGamePacket::ClientboundSetEntityLinkPacket(p) => {
+ ClientboundGamePacket::SetEntityLink(p) => {
println!("Got set entity link packet {:?}", p);
}
- ClientboundGamePacket::ClientboundAddPlayerPacket(p) => {
+ ClientboundGamePacket::AddPlayer(p) => {
println!("Got add player packet {:?}", p);
let entity = EntityData::from(p);
client.dimension.lock()?.add_entity(p.id, entity);
}
- ClientboundGamePacket::ClientboundInitializeBorderPacket(p) => {
+ ClientboundGamePacket::InitializeBorder(p) => {
println!("Got initialize border packet {:?}", p);
}
- ClientboundGamePacket::ClientboundSetTimePacket(p) => {
+ ClientboundGamePacket::SetTime(p) => {
println!("Got set time packet {:?}", p);
}
- ClientboundGamePacket::ClientboundSetDefaultSpawnPositionPacket(p) => {
+ ClientboundGamePacket::SetDefaultSpawnPosition(p) => {
println!("Got set default spawn position packet {:?}", p);
}
- ClientboundGamePacket::ClientboundContainerSetContentPacket(p) => {
+ ClientboundGamePacket::ContainerSetContent(p) => {
println!("Got container set content packet {:?}", p);
}
- ClientboundGamePacket::ClientboundSetHealthPacket(p) => {
+ ClientboundGamePacket::SetHealth(p) => {
println!("Got set health packet {:?}", p);
}
- ClientboundGamePacket::ClientboundSetExperiencePacket(p) => {
+ ClientboundGamePacket::SetExperience(p) => {
println!("Got set experience packet {:?}", p);
}
- ClientboundGamePacket::ClientboundTeleportEntityPacket(p) => {
+ ClientboundGamePacket::TeleportEntity(p) => {
let mut dimension_lock = client.dimension.lock()?;
dimension_lock
@@ -540,30 +540,30 @@ impl Client {
)
.map_err(|e| HandleError::Other(e.into()))?;
}
- ClientboundGamePacket::ClientboundUpdateAdvancementsPacket(p) => {
+ ClientboundGamePacket::UpdateAdvancements(p) => {
println!("Got update advancements packet {:?}", p);
}
- ClientboundGamePacket::ClientboundRotateHeadPacket(_p) => {
+ ClientboundGamePacket::RotateHead(_p) => {
// println!("Got rotate head packet {:?}", p);
}
- ClientboundGamePacket::ClientboundMoveEntityPosPacket(p) => {
+ ClientboundGamePacket::MoveEntityPos(p) => {
let mut dimension_lock = client.dimension.lock()?;
dimension_lock
.move_entity_with_delta(p.entity_id, &p.delta)
.map_err(|e| HandleError::Other(e.into()))?;
}
- ClientboundGamePacket::ClientboundMoveEntityPosRotPacket(p) => {
+ ClientboundGamePacket::MoveEntityPosRot(p) => {
let mut dimension_lock = client.dimension.lock()?;
dimension_lock
.move_entity_with_delta(p.entity_id, &p.delta)
.map_err(|e| HandleError::Other(e.into()))?;
}
- ClientboundGamePacket::ClientboundMoveEntityRotPacket(_p) => {
+ ClientboundGamePacket::MoveEntityRot(_p) => {
// println!("Got move entity rot packet {:?}", p);
}
- ClientboundGamePacket::ClientboundKeepAlivePacket(p) => {
+ ClientboundGamePacket::KeepAlive(p) => {
println!("Got keep alive packet {:?}", p);
client
.conn
@@ -572,25 +572,25 @@ impl Client {
.write(ServerboundKeepAlivePacket { id: p.id }.get())
.await?;
}
- ClientboundGamePacket::ClientboundRemoveEntitiesPacket(p) => {
+ ClientboundGamePacket::RemoveEntities(p) => {
println!("Got remove entities packet {:?}", p);
}
- ClientboundGamePacket::ClientboundPlayerChatPacket(p) => {
+ ClientboundGamePacket::PlayerChat(p) => {
// println!("Got player chat packet {:?}", p);
tx.send(Event::Chat(ChatPacket::Player(Box::new(p.clone()))))
.unwrap();
}
- ClientboundGamePacket::ClientboundSystemChatPacket(p) => {
+ ClientboundGamePacket::SystemChat(p) => {
println!("Got system chat packet {:?}", p);
tx.send(Event::Chat(ChatPacket::System(p.clone()))).unwrap();
}
- ClientboundGamePacket::ClientboundSoundPacket(p) => {
+ ClientboundGamePacket::Sound(p) => {
println!("Got sound packet {:?}", p);
}
- ClientboundGamePacket::ClientboundLevelEventPacket(p) => {
+ ClientboundGamePacket::LevelEvent(p) => {
println!("Got level event packet {:?}", p);
}
- ClientboundGamePacket::ClientboundBlockUpdatePacket(p) => {
+ ClientboundGamePacket::BlockUpdate(p) => {
println!("Got block update packet {:?}", p);
// TODO: update world
let mut dimension = client.dimension.lock()?;
@@ -604,87 +604,87 @@ impl Client {
);
}
}
- ClientboundGamePacket::ClientboundAnimatePacket(p) => {
+ ClientboundGamePacket::Animate(p) => {
println!("Got animate packet {:?}", p);
}
- ClientboundGamePacket::ClientboundSectionBlocksUpdatePacket(p) => {
+ ClientboundGamePacket::SectionBlocksUpdate(p) => {
println!("Got section blocks update packet {:?}", p);
// TODO: update world
}
- ClientboundGamePacket::ClientboundGameEventPacket(p) => {
+ ClientboundGamePacket::GameEvent(p) => {
println!("Got game event packet {:?}", p);
}
- ClientboundGamePacket::ClientboundLevelParticlesPacket(p) => {
+ ClientboundGamePacket::LevelParticles(p) => {
println!("Got level particles packet {:?}", p);
}
- ClientboundGamePacket::ClientboundServerDataPacket(p) => {
+ ClientboundGamePacket::ServerData(p) => {
println!("Got server data packet {:?}", p);
}
- ClientboundGamePacket::ClientboundSetEquipmentPacket(p) => {
+ ClientboundGamePacket::SetEquipment(p) => {
println!("Got set equipment packet {:?}", p);
}
- ClientboundGamePacket::ClientboundUpdateMobEffectPacket(p) => {
+ ClientboundGamePacket::UpdateMobEffect(p) => {
println!("Got update mob effect packet {:?}", p);
}
- ClientboundGamePacket::ClientboundAddExperienceOrbPacket(_) => {}
- ClientboundGamePacket::ClientboundAwardStatsPacket(_) => {}
- ClientboundGamePacket::ClientboundBlockChangedAckPacket(_) => {}
- ClientboundGamePacket::ClientboundBlockDestructionPacket(_) => {}
- ClientboundGamePacket::ClientboundBlockEntityDataPacket(_) => {}
- ClientboundGamePacket::ClientboundBlockEventPacket(_) => {}
- ClientboundGamePacket::ClientboundBossEventPacket(_) => {}
- ClientboundGamePacket::ClientboundChatPreviewPacket(_) => {}
- ClientboundGamePacket::ClientboundCommandSuggestionsPacket(_) => {}
- ClientboundGamePacket::ClientboundContainerSetDataPacket(_) => {}
- ClientboundGamePacket::ClientboundContainerSetSlotPacket(_) => {}
- ClientboundGamePacket::ClientboundCooldownPacket(_) => {}
- ClientboundGamePacket::ClientboundCustomChatCompletionsPacket(_) => {}
- ClientboundGamePacket::ClientboundCustomSoundPacket(_) => {}
- ClientboundGamePacket::ClientboundDeleteChatPacket(_) => {}
- ClientboundGamePacket::ClientboundExplodePacket(_) => {}
- ClientboundGamePacket::ClientboundForgetLevelChunkPacket(_) => {}
- ClientboundGamePacket::ClientboundHorseScreenOpenPacket(_) => {}
- ClientboundGamePacket::ClientboundMapItemDataPacket(_) => {}
- ClientboundGamePacket::ClientboundMerchantOffersPacket(_) => {}
- ClientboundGamePacket::ClientboundMoveVehiclePacket(_) => {}
- ClientboundGamePacket::ClientboundOpenBookPacket(_) => {}
- ClientboundGamePacket::ClientboundOpenScreenPacket(_) => {}
- ClientboundGamePacket::ClientboundOpenSignEditorPacket(_) => {}
- ClientboundGamePacket::ClientboundPingPacket(_) => {}
- ClientboundGamePacket::ClientboundPlaceGhostRecipePacket(_) => {}
- ClientboundGamePacket::ClientboundPlayerChatHeaderPacket(_) => {}
- ClientboundGamePacket::ClientboundPlayerCombatEndPacket(_) => {}
- ClientboundGamePacket::ClientboundPlayerCombatEnterPacket(_) => {}
- ClientboundGamePacket::ClientboundPlayerCombatKillPacket(_) => {}
- ClientboundGamePacket::ClientboundPlayerLookAtPacket(_) => {}
- ClientboundGamePacket::ClientboundRemoveMobEffectPacket(_) => {}
- ClientboundGamePacket::ClientboundResourcePackPacket(_) => {}
- ClientboundGamePacket::ClientboundRespawnPacket(_) => {}
- ClientboundGamePacket::ClientboundSelectAdvancementsTabPacket(_) => {}
- ClientboundGamePacket::ClientboundSetActionBarTextPacket(_) => {}
- ClientboundGamePacket::ClientboundSetBorderCenterPacket(_) => {}
- ClientboundGamePacket::ClientboundSetBorderLerpSizePacket(_) => {}
- ClientboundGamePacket::ClientboundSetBorderSizePacket(_) => {}
- ClientboundGamePacket::ClientboundSetBorderWarningDelayPacket(_) => {}
- ClientboundGamePacket::ClientboundSetBorderWarningDistancePacket(_) => {}
- ClientboundGamePacket::ClientboundSetCameraPacket(_) => {}
- ClientboundGamePacket::ClientboundSetChunkCacheRadiusPacket(_) => {}
- ClientboundGamePacket::ClientboundSetDisplayChatPreviewPacket(_) => {}
- ClientboundGamePacket::ClientboundSetDisplayObjectivePacket(_) => {}
- ClientboundGamePacket::ClientboundSetEntityMotionPacket(_) => {}
- ClientboundGamePacket::ClientboundSetObjectivePacket(_) => {}
- ClientboundGamePacket::ClientboundSetPassengersPacket(_) => {}
- ClientboundGamePacket::ClientboundSetPlayerTeamPacket(_) => {}
- ClientboundGamePacket::ClientboundSetScorePacket(_) => {}
- ClientboundGamePacket::ClientboundSetSimulationDistancePacket(_) => {}
- ClientboundGamePacket::ClientboundSetSubtitleTextPacket(_) => {}
- ClientboundGamePacket::ClientboundSetTitleTextPacket(_) => {}
- ClientboundGamePacket::ClientboundSetTitlesAnimationPacket(_) => {}
- ClientboundGamePacket::ClientboundSoundEntityPacket(_) => {}
- ClientboundGamePacket::ClientboundStopSoundPacket(_) => {}
- ClientboundGamePacket::ClientboundTabListPacket(_) => {}
- ClientboundGamePacket::ClientboundTagQueryPacket(_) => {}
- ClientboundGamePacket::ClientboundTakeItemEntityPacket(_) => {}
+ ClientboundGamePacket::AddExperienceOrb(_) => {}
+ ClientboundGamePacket::AwardStats(_) => {}
+ ClientboundGamePacket::BlockChangedAck(_) => {}
+ ClientboundGamePacket::BlockDestruction(_) => {}
+ ClientboundGamePacket::BlockEntityData(_) => {}
+ ClientboundGamePacket::BlockEvent(_) => {}
+ ClientboundGamePacket::BossEvent(_) => {}
+ ClientboundGamePacket::ChatPreview(_) => {}
+ ClientboundGamePacket::CommandSuggestions(_) => {}
+ ClientboundGamePacket::ContainerSetData(_) => {}
+ ClientboundGamePacket::ContainerSetSlot(_) => {}
+ ClientboundGamePacket::Cooldown(_) => {}
+ ClientboundGamePacket::CustomChatCompletions(_) => {}
+ ClientboundGamePacket::CustomSound(_) => {}
+ ClientboundGamePacket::DeleteChat(_) => {}
+ ClientboundGamePacket::Explode(_) => {}
+ ClientboundGamePacket::ForgetLevelChunk(_) => {}
+ ClientboundGamePacket::HorseScreenOpen(_) => {}
+ ClientboundGamePacket::MapItemData(_) => {}
+ ClientboundGamePacket::MerchantOffers(_) => {}
+ ClientboundGamePacket::MoveVehicle(_) => {}
+ ClientboundGamePacket::OpenBook(_) => {}
+ ClientboundGamePacket::OpenScreen(_) => {}
+ ClientboundGamePacket::OpenSignEditor(_) => {}
+ ClientboundGamePacket::Ping(_) => {}
+ ClientboundGamePacket::PlaceGhostRecipe(_) => {}
+ ClientboundGamePacket::PlayerChatHeader(_) => {}
+ ClientboundGamePacket::PlayerCombatEnd(_) => {}
+ ClientboundGamePacket::PlayerCombatEnter(_) => {}
+ ClientboundGamePacket::PlayerCombatKill(_) => {}
+ ClientboundGamePacket::PlayerLookAt(_) => {}
+ ClientboundGamePacket::RemoveMobEffect(_) => {}
+ ClientboundGamePacket::ResourcePack(_) => {}
+ ClientboundGamePacket::Respawn(_) => {}
+ ClientboundGamePacket::SelectAdvancementsTab(_) => {}
+ ClientboundGamePacket::SetActionBarText(_) => {}
+ ClientboundGamePacket::SetBorderCenter(_) => {}
+ ClientboundGamePacket::SetBorderLerpSize(_) => {}
+ ClientboundGamePacket::SetBorderSize(_) => {}
+ ClientboundGamePacket::SetBorderWarningDelay(_) => {}
+ ClientboundGamePacket::SetBorderWarningDistance(_) => {}
+ ClientboundGamePacket::SetCamera(_) => {}
+ ClientboundGamePacket::SetChunkCacheRadius(_) => {}
+ ClientboundGamePacket::SetDisplayChatPreview(_) => {}
+ ClientboundGamePacket::SetDisplayObjective(_) => {}
+ ClientboundGamePacket::SetEntityMotion(_) => {}
+ ClientboundGamePacket::SetObjective(_) => {}
+ ClientboundGamePacket::SetPassengers(_) => {}
+ ClientboundGamePacket::SetPlayerTeam(_) => {}
+ ClientboundGamePacket::SetScore(_) => {}
+ ClientboundGamePacket::SetSimulationDistance(_) => {}
+ ClientboundGamePacket::SetSubtitleText(_) => {}
+ ClientboundGamePacket::SetTitleText(_) => {}
+ ClientboundGamePacket::SetTitlesAnimation(_) => {}
+ ClientboundGamePacket::SoundEntity(_) => {}
+ ClientboundGamePacket::StopSound(_) => {}
+ ClientboundGamePacket::TabList(_) => {}
+ ClientboundGamePacket::TagQuery(_) => {}
+ ClientboundGamePacket::TakeItemEntity(_) => {}
}
Ok(())
diff --git a/azalea-client/src/ping.rs b/azalea-client/src/ping.rs
index e4872881..c59fb3ac 100755
--- a/azalea-client/src/ping.rs
+++ b/azalea-client/src/ping.rs
@@ -54,8 +54,8 @@ pub async fn ping_server(
loop {
match packet {
- ClientboundStatusPacket::ClientboundStatusResponsePacket(p) => return Ok(p),
- ClientboundStatusPacket::ClientboundPongResponsePacket(_) => {
+ ClientboundStatusPacket::StatusResponse(p) => return Ok(p),
+ ClientboundStatusPacket::PongResponse(_) => {
// we should never get this packet since we didn't send a ping
}
}