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AgeCommit message (Collapse)Author
2025-02-24fix compile errormat
2025-02-24fix an error in set_entity_datamat
2025-02-24add fallback for adding LocalEntity so tests don't failmat
2025-02-24don't remove LocalEntity from disconnected players, add new debug logs, and ↵mat
make GameProfile clones cheaper
2025-02-23azalea-language now does a binary search instead of a hashmap lookupmat
2025-02-23make run_schedule a bounded channelmat
2025-02-23try to receive packets all at once before sending run_schedule_sendermat
2025-02-23fix memory leak in simulation tests (lol)mat
also, change some vecs into boxed slices, and add RelativeEntityUpdate::new
2025-02-22Refactor azalea-client (#205)mat
* start organizing packet_handling more by moving packet handlers into their own functions * finish writing all the handler functions for packets * use macro for generating match statement for packet handler functions * fix set_entity_data * update config state to also use handler functions * organize az-client file structure by moving things into plugins directory * fix merge issues
2025-02-23minor memory usage optimizationsmat
2025-02-22update to rust edition 2024mat
2025-02-22update depsmat
2025-02-22fix brand and client info so they're only sent when leaving login instead of ↵mat
entering config closes #206
2025-02-22debug log CARGO_PKG_VERSION on swarm startmat
2025-02-21despawn entities when switching worlds and some testbot fixesmat
2025-02-21fix some components not being removed from clients and add debugecsleak ↵mat
testbot command
2025-02-21GameTick should only happen after Updatemat
2025-02-21Fix errors on switching dimensions (#204)mat
* Fix errors on switching dimensions * fix other tests * clippy * fix log feature in test_simulation * fix chunks oops
2025-02-17update docs for TabList to mention how it works as a resourcemat
2025-02-16use MinecraftEntityId type instead of u32 in az-protocolmat
2025-02-14upgrade depsmat
2025-02-14remove stabilized trait_upcasting feature gatesmat
2025-02-03Fix deadlock when changing server (#200)Kumpelinus
* Fix deadlock when changing server * remove unnecessary clones --------- Co-authored-by: mat <git@matdoes.dev>
2025-02-02start implementing data driven registriesmat
2025-02-01fix doc errorsmat
2025-02-01set player metadata on init instead of loginmat
2025-02-01add failing test_set_health_before_login testmat
2025-01-29remove debug logmat
2025-01-29fix PlayerInput to handle diagonal inputsmat
2025-01-29change some warns to debugsmat
2025-01-29add support for tickend and playerinputmat
2025-01-27don't warn on release mode for unknown PlayerInfoUpdatemat
2025-01-25Rename Connection::configuration to config and add some clientbound ↵mat
functions that already existed serverbound taken from Shay's fork: https://github.com/Shays-Forks/azalea/commit/b0ca6076ed411b31e32a4abaa0350eb297067476
2025-01-21fix name of field in CommonPlayerSpawnInfomat
2025-01-21fix errors when switching worldsmat
2025-01-14fix wrong ServerLinkKind and serialize hex colors correctly in nbtmat
2025-01-13change some warnings to debug logs and improve some entity id index codemat
2025-01-10Fluid physics (#199)mat
* start implementing fluid physics * Initial implementation of fluid pushing * different travel function in water * bubble columns * jumping in water * cleanup * change ultrawarm to be required * fix for clippy
2024-12-25partial fix for sending Config packets during Gamemat
2024-12-25close tcp connection on bot disconnect and add swarms to testbot climat
2024-12-25remove dependency on bytes crate for azalea-protocol and fix memory leakmat
2024-12-25optimize pathfindermat
2024-12-24improve some docs and apis related to pathfindermat
2024-12-19fix incorrect packetsmat
2024-12-11Implement EntityPositionSync (#196)mat
* implement EntityPositionSync * fix EntityPositionSync setting the wrong vec_delta_codec and also move into a RelativeEntityUpdate
2024-12-05fix container_set_content, player_position, and recipe_book_remove packetsmat
2024-12-04Update Bevy and migrate to workspace dependencies and package attributes (#181)EightFactorial
* Use workspace `Cargo.toml` for dependencies and package atributes * Fix a couple clippy warnings * Update bevy, update build script, move deps to workspace, and fix clippy warnings * Remove carrots from crate versions The default behavior is the same * Remove unused dependencies Compiles and all tests pass, so it should be fine * Update codegen to use `std::sync::LazyLock` instead of `once_cell::sync::Lazy` * Update Bevy to `0.15.0-rc.3` Surprisingly little needed to be changed * Update to bevy 0.15.0 * Fix leftover merge issues * Clarify the reason the swarm can't connect * Fix duplicate lint, remove `log` dependency
2024-11-30Add missing world border boolean to use item on packet in 1.21.2 (#192)Shayne Hartford
2024-11-28change DataComponentPatch::get to take in a generic (and add get_kind, has, ↵mat
and has_kind)
2024-11-27Refactor azalea-protocol (#190)mat
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol