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path: root/azalea-client/src/account.rs
AgeCommit message (Collapse)Author
2026-01-01Extensible Account (#301)mat
* refactor Account * clean up implementation and docs * add AccountTrait::join * update changelog * update example
2025-12-28move Event and auto_reconnect to the azalea cratemat
2025-12-15sort derives with cargo sort-derivesmat
might add to ci later, unsure how to do it without adding significant friction for contributors though
2025-12-11enable str_to_string clippy lintmat
2025-12-09move offline-mode uuid generation to azalea-cryptomat
2025-11-30Add `online-mode` Cargo feature (#281)mat
* Add `online-mode` cargo feature * fix bad formatting in Cargo.toml
2025-10-12upgrade deps and clean up lots of doc commentsmat
2025-08-12add nearest_entity_by and improve some docsmat
2025-05-30formatting: merge importsmat
2025-05-08add chat signingmat
2025-04-17Move login state to the ECS (#213)mat
* use packet handlers code for login custom_query * initial broken implementation for ecs-only login * fixes * run Update schedule 60 times per second and delete code related to run_schedule_sender * fix tests * fix online-mode * reply to query packets in a separate system and make it easier for plugins to disable individual replies * remove unused imports
2025-04-04remove executable bit from filesmat
2025-02-22update to rust edition 2024mat
2024-08-15fix incorrect comment in with_microsoft_access_token docsmat
2024-08-15modify some docsmat
2024-08-11Auth Customization Options (#159)Aditya Kumar
* Added Support for Custom Auth using `client_id` and `scope` * fix: `Account::microsoft` and added lifetime to `Account::microsoft_with_custom_client_id` * Added function `with_microsoft_access_token_and_custom_client_id` * Removed Custom Scope. * I got carried away, and made scope also customizable, later realized no customization is needed. * Better Documentation and Minor fixes * Added Custom Scope * Added RpsTicket format for custom `client_id` * Moved to non-static str * fix example Co-authored-by: mat <27899617+mat-1@users.noreply.github.com> * fix doc grammer * changed function signature * fmt * fixed example * removed dead code * Removed `d=` insertion in `client_id` * removed unnecessary `mut` --------- Co-authored-by: mat <27899617+mat-1@users.noreply.github.com>
2023-12-06use minecraft_folder_pathmat
2023-12-03clippymat
2023-12-03make it so plugins can send and receive packets during the login statemat
2023-11-18replace log with tracingmat
2023-09-15simplify some code related to Account being a componentmat
2023-09-15make Account a componentmat
2023-07-14Mining (#95)mat
* more mining stuff * initialize azalea-tags crate * more mining stuff 2 * mining in ecs * well technically mining works but no codegen for how long it takes to mine each block yet * rename downloads to __cache__ it was bothering me since it's not *just* downloads * codegen block behavior * fix not sending packet to finish breaking block * mining animation 🎉 * clippy * cleanup, move Client::mine into a client extension * add azalea/src/mining.rs --------- Co-authored-by: mat <git@matdoes.dev>
2023-06-24Add functions `auth_with_link_code`, `get_ms_link_code`, and ↵Adam Reisenauer
`get_ms_auth_token`. (#88) * Add option for grabbing authentication code for Microsoft seperately. Created two new functions, one that outputs the DeviceCodeResponse and one that uses this response to authenticate an actual account. * Added documentation and cleaned up function names. Still wondering about code repeition * reduce code duplication, more docs, cleanup * clippy --------- Co-authored-by: mat <git@matdoes.dev>
2023-06-14Vec3::distance_to and clippymat
2023-05-26add stuff related to chat signingmat
and also some stuff related to digging because i forgot to do a different branch lol
2023-04-19rename and export AccountOptsmat
2023-02-05improve docsmat
2023-02-04Use an ECS (#52)mat
* add EntityData::kind * start making metadata use hecs * make entity codegen generate ecs stuff * fix registry codegen * get rid of worldhaver it's not even used * add bevy_ecs to deps * rename Component to FormattedText also start making the metadata use bevy_ecs but bevy_ecs doesn't let you query on Bundles so it's annoying * generate metadata.rs correctly for bevy_ecs * start switching more entity stuff to use ecs * more ecs stuff for entity storage * ok well it compiles but it definitely doesn't work * random fixes * change a bunch of entity things to use the components * some ecs stuff in az-client * packet handler uses the ecs now and other fun changes i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal * start converting some functions in az-client into systems committing because i'm about to try something that might go horribly wrong * start splitting client i'm probably gonna change it so azalea entity ids are separate from minecraft entity ids next (so stuff like player ids can be consistent and we don't have to wait for the login packet) * separate minecraft entity ids from azalea entity ids + more ecs stuff i guess i'm using bevy_app now too huh it's necessary for plugins and it lets us control the tick rate anyways so it's fine i think i'm still not 100% sure how packet handling that interacts with the world will work, but i think if i can sneak the ecs world into there it'll be fine. Can't put packet handling in the schedule because that'd make it tick-bound, which it's not (technically it'd still work but it'd be wrong and anticheats might realize). * packet handling now it runs the schedule only when we get a tick or packet :smile: also i systemified some more functions and did other random fixes so az-world and az-physics compile making azalea-client use the ecs is almost done! all the hard parts are done now i hope, i just have to finish writing all the code so it actually works * start figuring out how functions in Client will work generally just lifetimes being annoying but i think i can get it all to work * make writing packets work synchronously* * huh az-client compiles * start fixing stuff * start fixing some packets * make packet handler work i still haven't actually tested any of this yet lol but in theory it should all work i'll probably either actually test az-client and fix all the remaining issues or update the azalea crate next ok also one thing that i'm not particularly happy with is how the packet handlers are doing ugly queries like ```rs let local_player = ecs .query::<&LocalPlayer>() .get_mut(ecs, player_entity) .unwrap(); ``` i think the right way to solve it would be by putting every packet handler in its own system but i haven't come up with a way to make that not be really annoying yet * fix warnings * ok what if i just have a bunch of queries and a single packet handler system * simple example for azalea-client * :bug: * maybe fix deadlock idk can't test it rn lmao * make physicsstate its own component * use the default plugins * azalea compiles lol * use systemstate for packet handler * fix entities basically moved some stuff from being in the world to just being components * physics (ticking) works * try to add a .entity_by function still doesn't work because i want to make the predicate magic * try to make entity_by work well it does work but i couldn't figure out how to make it look not terrible. Will hopefully change in the future * everything compiles * start converting swarm to use builder * continue switching swarm to builder and fix stuff * make swarm use builder still have to fix some stuff and make client use builder * fix death event * client builder * fix some warnings * document plugins a bit * start trying to fix tests * azalea-ecs * azalea-ecs stuff compiles * az-physics tests pass :tada: * fix all the tests * clippy on azalea-ecs-macros * remove now-unnecessary trait_upcasting feature * fix some clippy::pedantic warnings lol * why did cargo fmt not remove the trailing spaces * FIX ALL THE THINGS * when i said 'all' i meant non-swarm bugs * start adding task pool * fix entity deduplication * fix pathfinder not stopping * fix some more random bugs * fix panic that sometimes happens in swarms * make pathfinder run in task * fix some tests * fix doctests and clippy * deadlock * fix systems running in wrong order * fix non-swarm bots
2023-01-21Server functions and proxy example (#59)EightFactorial
* A couple useful things for servers * Add proxy example * Use Uuid's serde feature * Add const options to proxy example * Example crates go in dev-dependencies * Warn instead of error * Log address on login * Requested changes * add a test for deserializing game profile + random small changes Co-authored-by: mat <github@matdoes.dev>
2022-12-08wrap_comments = truemat
2022-12-07Reauth on invalid session (#50)mat
* Reauth on invalid session * fix to actually use new token and retry auth * fix unused vars
2022-11-12Pathfinder (#25)mat
Pathfinding is very much not done, but it works enough and I want to get this merged. TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-10-30replace an expect with unwrap_or_elsemat
2022-10-30more docsmat
2022-10-30improve docs a little moremat
2022-10-23write more documentationmat
2022-10-18make Account clonableUbuntu
2022-10-16Microsoft Authentication (#29)mat
* a * try to do more work on auth signing (untested) * well auth works when i remove the d= so * auth stuff * sessionserver stuff * add auth in azalea-protocol/client * caching* refreshing microsoft auth tokens isn't implemented yet, also i haven't tested it * how did i not notice that i had the code duplicated * fix cache * add refreshing msa token * replace some printlns with log::trace * auth works! * Update main.rs * fix clippy warnings
2022-08-06Better errors (#14)mat
* make reading use thiserror * finish implementing all the error things * clippy warnings related to ok_or * fix some errors in other places * thiserror in more places * don't use closures in a couple places * errors in writing packet * rip backtraces * change some BufReadError::Custom to UnexpectedEnumVariant * Errors say what packet is bad * error on leftover data and fix it wasn't reading the properties for gameprofile
2022-06-25merge ClientState and Clientmat
2022-06-24start adding movingmat
2022-06-19Fix some clippy warningsmat
2022-06-18account.rs and client.rsmat