| Age | Commit message (Collapse) | Author |
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might add to ci later, unsure how to do it without adding significant friction for contributors though
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all set to the latest patch release to avoid bugs in older versions
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* start implementing data component crc32 hashes
* start doing serde impls for checksums
* make more components hashable
* make all data components serializable
* support recursive components
* fix simdnbt dep
* update changelog
* clippy
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* Implement a to_html method for FormattedText
Also fix a small issue with ansi formatting where it duplicated
text.
* cargo fmt
* Make format conversion generic
* cargo lint and fmt
* Fix ascii conversion cleanup
* Implement suggested changes
* format, improve sanitization, add xss test
---------
Co-authored-by: mat <git@matdoes.dev>
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* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
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* 23w40a
* 23w41a
* 23w42a
* 23w43a
* 23w44a
* serialize FormattedText as nbt in network
* use azalea-nbt/serde in azalea-chat
* 23w45a
* fix 23w45a to compile
* handle Object in codegen
* 1.20.3-pre2
* remove unused clientbound_resource_pack_packet.rs
* merge main and make azalea-chat use simdnbt
* 1.20.3-rc1
* fix tests
* use simdnbt 0.3
* fix ServerboundSetJigsawBlockPacket
* 1.20.3
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* Serializing ClientboundStatusResponsePacket
Enable serialization of ClientboundStatusResponsePacket
* Update clientbound_status_response_packet.rs
Add options previewsChat and enforcesSecureChat
* Serialize Style and TextColor
* Serialize BaseComponent
* Serialize TextComponent
* Fix Style
* Serialize Component
* Fix multiple formats per message, fix reset tag
* Fix Style, again
* Use FlatMapSerializer
* Forgot italics
* Count struct fields, reorganize logic
* Serialize TranslatableComponent
* Rewrite TextComponent Serializer
* Fix using TextColor::Parse
* Code Cleanup
* Add default attribute, just in case
* Clippy
* use serde derive feature + preferred formatting choices
Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: mat <github@matdoes.dev>
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* make azalea-pathfinder dir
* start writing d* lite impl
* more work on d* lite
* work more on implementing d* lite
* full d* lite impl
* updated edges
* add next() function
* add NoPathError
* why does dstar lite not work
* fix d* lite implementation
* make the test actually check the coords
* replace while loop with if statement
* fix clippy complaints
* make W only have to be PartialOrd
* fix PartialOrd issues
* implement mtd* lite
* add a test to mtd* lite
* remove normal d* lite
* make heuristic only take in one arg
* add `success` function
* Update README.md
* evil black magic to make .entity not need dimension
* start adding moves
* slightly improve the vec3/position situation
new macro that implements all the useful functions
* moves stuff
* make it compile
* update deps in az-pathfinder
* make it compile again
* more pathfinding stuff
* add Bot::look_at
* replace EntityMut and EntityRef with just Entity
* block pos pathfinding stuff
* rename movedirection to walkdirection
* execute path every tick
* advance path
* change az-pf version
* make azalea_client keep plugin state
* fix Plugins::get
* why does it think there is air
* start debugging incorrect air
* update some From methods to use rem_euclid
* start adding swarm
* fix deadlock
i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock
* make lookat actually work probably
* fix going too fast
* Update main.rs
* make a thing immutable
* direction_looking_at
* fix rotations
* import swarm in an example
* fix stuff from merge
* remove azalea_pathfinder import
* delete azalea-pathfinder crate
already in azalea::pathfinder module
* swarms
* start working on shared dimensions
* Shared worlds work
* start adding Swarm::add_account
* add_account works
* change "client" to "bot" in some places
* Fix issues from merge
* Update world.rs
* add SwarmEvent::Disconnect(Account)
* almost add SwarmEvent::Chat and new plugin system
it panics rn
* make plugins have to provide the State associated type
* improve comments
* make fn build slightly cleaner
* fix SwarmEvent::Chat
* change a println in bot/main.rs
* Client::shutdown -> disconnect
* polish
fix clippy warnings + improve some docs a bit
* fix shared worlds*
*there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot
* i am being trolled by rust
for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane
* make world an RwLock again
* remove debug messages
* fix skipping event ticks
unfortunately now sending events is `.send().await?` instead of just `.send()`
* fix deadlock + warnings
* turns out my floor_mod impl was wrong
and i32::rem_euclid has the correct behavior LOL
* still errors with lots of bots
* make swarm iter & fix new chunks not loading
* improve docs
* start fixing tests
* fix all the tests
except the examples i don't know how to exclude them from the tests
* improve docs some more
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* Remove lazy_static in azalea-chat
* replace lazy_static with once_cell everywhere
* fix
* fix import
* ignore a clippy warning in shape codegen
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* add a couple more packets and improve codegen
* enums in packet codegen
* fix enums and MORE PACKETS
* make unsigned numbers the default
* codegen can make hashmaps
* UnsizedByteArray in codegen
* Vec and Option
* enum codgen works in more situations
* ServerboundInteractPacket
* Fix error with new error system
* More packets
* more packets
* more packets
* guess what was added
* yeah it's more packets
* add more packets
* packets
* start adding ClientboundBossEventPacket
* finish boss event packet
* improve codegen for linux
* start on command suggestions packet
* rename declare_commands to commands
* más paquetes
* fix generating custom payload packet
* more packets
* mehr Pakete
* improve codegen for movement packets
* rename move packets to have "packet" at the end
* fix some unused variable warns
* addere plus facis
* pli da pakoj
* plus de paquets
* più pacchetti
* make ChatFormatting a macro in azalea-chat
* change a match to matches! macro
* update SetPlayerTeam to use ChatFormatting
* ClientboundSetScorePacket & fix clippy warnings
* finish game state :tada:
* add remaining packets for other states
* fix error in ping.rs
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* make reading use thiserror
* finish implementing all the error things
* clippy warnings related to ok_or
* fix some errors in other places
* thiserror in more places
* don't use closures in a couple places
* errors in writing packet
* rip backtraces
* change some BufReadError::Custom to UnexpectedEnumVariant
* Errors say what packet is bad
* error on leftover data and fix
it wasn't reading the properties for gameprofile
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