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* add options to request mojang sessionserver with a socks5 proxy
* update changelog
* rename auth_proxy to sessionserver_proxy
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* Add `online-mode` cargo feature
* fix bad formatting in Cargo.toml
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* Fix packet, fix tests, fixedbitsets
* Clippy: Nightmare Mode
* Fix mistake
* simplify impl Display and make thing pub
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Co-authored-by: mat <github@matdoes.dev>
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* A couple useful things for servers
* Add proxy example
* Use Uuid's serde feature
* Add const options to proxy example
* Example crates go in dev-dependencies
* Warn instead of error
* Log address on login
* Requested changes
* add a test for deserializing game profile + random small changes
Co-authored-by: mat <github@matdoes.dev>
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THANKS MOJANG
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* Reauth on invalid session
* fix to actually use new token and retry auth
* fix unused vars
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Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
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This PR removes all println statements and logs them on trace level instead. Normally, libraries shouldn't print to stdout using println, since there's no control over them.
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* a
* try to do more work on auth signing (untested)
* well auth works when i remove the d= so
* auth stuff
* sessionserver stuff
* add auth in azalea-protocol/client
* caching*
refreshing microsoft auth tokens isn't implemented yet, also i haven't tested it
* how did i not notice that i had the code duplicated
* fix cache
* add refreshing msa token
* replace some printlns with log::trace
* auth works!
* Update main.rs
* fix clippy warnings
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