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azalea@0.8.0
azalea-auth@0.8.0
azalea-block@0.8.0
azalea-block-macros@0.8.0
azalea-brigadier@0.8.0
azalea-buf@0.8.0
azalea-buf-macros@0.8.0
azalea-chat@0.8.0
azalea-client@0.8.0
azalea-core@0.8.0
azalea-crypto@0.8.0
azalea-entity@0.8.0
azalea-inventory@0.8.0
azalea-inventory-macros@0.8.0
azalea-language@0.8.0
azalea-nbt@0.8.0
azalea-physics@0.8.0
azalea-protocol@0.8.0
azalea-protocol-macros@0.8.0
azalea-registry@0.8.0
azalea-registry-macros@0.8.0
azalea-world@0.8.0
Generated by cargo-workspaces
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Generated by cargo-workspaces
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* Fix decoding on missing Nbt structures
* Fix default and renaming
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sometimes
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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distance
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* start implementing switching dimensions
* fix removeentity in shared worlds
* also store entity ids per local player
* uncomment a trace in pathfinder
* cleanup
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Co-authored-by: mat <git@matdoes.dev>
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closes #103
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* Created nearest_entity system param
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Added nearby item iterators.
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Export bot.rs (#101)
* Removed .vscode settings (#104)
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* raycasting not raytracing
* don't panic if TranslatableComponent::to_string fails
* Food/saturation component support (#97)
* modified for food stuff
* moved food/saturation to a separate file
* hunger component
* simplify some logic
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Co-authored-by: mat <git@matdoes.dev>
* Created nearest_entity system param
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Added nearby item iterators.
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Applied tweaks from PR review
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Fixed doctests
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
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Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
Co-authored-by: mat <git@matdoes.dev>
Co-authored-by: Luuk van Oijen <lazyluuk.channel@gmail.com>
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* modified for food stuff
* moved food/saturation to a separate file
* hunger component
* simplify some logic
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Co-authored-by: mat <git@matdoes.dev>
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Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
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* Added no_handler client builder option
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Made EmptyState public
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Packaged no_handler placeholders in own module
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* imply no state and remove Fut generic from ClientBuilder and SwarmBuilder
* use destructuring in set_handler and fix a doc
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Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
Co-authored-by: mat <git@matdoes.dev>
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