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2023-09-14finish releasing 0.8mat
2023-09-14Release 0.8.0mat
azalea@0.8.0 azalea-auth@0.8.0 azalea-block@0.8.0 azalea-block-macros@0.8.0 azalea-brigadier@0.8.0 azalea-buf@0.8.0 azalea-buf-macros@0.8.0 azalea-chat@0.8.0 azalea-client@0.8.0 azalea-core@0.8.0 azalea-crypto@0.8.0 azalea-entity@0.8.0 azalea-inventory@0.8.0 azalea-inventory-macros@0.8.0 azalea-language@0.8.0 azalea-nbt@0.8.0 azalea-physics@0.8.0 azalea-protocol@0.8.0 azalea-protocol-macros@0.8.0 azalea-registry@0.8.0 azalea-registry-macros@0.8.0 azalea-world@0.8.0 Generated by cargo-workspaces
2023-09-14Release independent packagesmat
Generated by cargo-workspaces
2023-09-14fix unknown entity warningsmat
2023-09-14add ResourcePackEvent eventmat
2023-09-14AcceptResourcePacksPluginmat
2023-09-14rename Local to LocalEntitymat
2023-09-13fix testsmat
2023-09-13improve some loggingmat
2023-09-11fix ongroundmat
2023-09-11fix falling through blocks on spawn (and triggering anticheats)mat
2023-09-10clippymat
2023-09-10fix physics bugsmat
2023-09-10fix incorrect jumpingmat
2023-09-08make PacketReceiver::packet_writer publicmat
2023-09-08upgrade depsmat
2023-09-07Don't crash when missing extra registries (#108)EightFactorial
* Fix decoding on missing Nbt structures * Fix default and renaming
2023-08-27use thiserror for azalea_nbt::Errormat
2023-08-26use better pathfinder costs and also fix relative entity updates breaking ↵mat
sometimes
2023-08-26simplify pathfinder moremat
2023-08-26simplify pathfindermat
2023-08-25delete svg files i accidentally committedmat
2023-08-25fix all bevy ambiguitiesmat
2023-08-25fix swarmsmat
2023-08-25name variables in stepping upmat
2023-08-25implement stepping up stairsmat
2023-08-25add failing test for that weird diagonal edge casemat
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2023-08-25add basic pathfinding testmat
2023-08-25fix panic when entity goes out of render distance and then back in render ↵mat
distance
2023-08-24Support properly switching instances (#106)mat
* start implementing switching dimensions * fix removeentity in shared worlds * also store entity ids per local player * uncomment a trace in pathfinder * cleanup --------- Co-authored-by: mat <git@matdoes.dev>
2023-08-23remove some debug printlnsmat
2023-08-22fix writing ClientboundUpdateRecipesPacketmat
2023-08-22fix entities not being despawnedmat
closes #103
2023-08-22Created nearest_entity system param (#102)TheDudeFromCI
* Created nearest_entity system param Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Added nearby item iterators. Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Export bot.rs (#101) * Removed .vscode settings (#104) Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * raycasting not raytracing * don't panic if TranslatableComponent::to_string fails * Food/saturation component support (#97) * modified for food stuff * moved food/saturation to a separate file * hunger component * simplify some logic --------- Co-authored-by: mat <git@matdoes.dev> * Created nearest_entity system param Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Added nearby item iterators. Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Applied tweaks from PR review Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Fixed doctests Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> --------- Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> Co-authored-by: mat <git@matdoes.dev> Co-authored-by: Luuk van Oijen <lazyluuk.channel@gmail.com>
2023-08-21Food/saturation component support (#97)Luuk van Oijen
* modified for food stuff * moved food/saturation to a separate file * hunger component * simplify some logic --------- Co-authored-by: mat <git@matdoes.dev>
2023-08-20don't panic if TranslatableComponent::to_string failsmat
2023-08-19raycasting not raytracingmat
2023-08-19Removed .vscode settings (#104)TheDudeFromCI
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
2023-08-19Export bot.rs (#101)TheDudeFromCI
2023-08-16no_handler() option for ClientBuilder (#100)TheDudeFromCI
* Added no_handler client builder option Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Made EmptyState public Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Packaged no_handler placeholders in own module Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * imply no state and remove Fut generic from ClientBuilder and SwarmBuilder * use destructuring in set_handler and fix a doc --------- Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> Co-authored-by: mat <git@matdoes.dev>
2023-08-15fix testsmat
2023-08-15upgrade thiserror and other depsmat
2023-08-03loosen Default requirement for State on SwarmBuildermat
2023-08-01remove unnecessary parensmat
2023-08-01improve Instance::find_blockmat
2023-07-31add EntityDataItem::newmat
2023-07-26fix querying multiple components in entity_bymat
2023-07-23fix sometimes not receiving chunksmat
2023-07-23fix sending brand incorrectlymat
2023-07-23clean up azalea-entity a littlemat