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-rw-r--r--minecraft-client/src/connect.rs53
-rw-r--r--minecraft-client/src/crypt.rs0
-rw-r--r--minecraft-client/src/lib.rs13
-rw-r--r--minecraft-client/src/ping.rs44
4 files changed, 0 insertions, 110 deletions
diff --git a/minecraft-client/src/connect.rs b/minecraft-client/src/connect.rs
deleted file mode 100644
index 5eedbf96..00000000
--- a/minecraft-client/src/connect.rs
+++ /dev/null
@@ -1,53 +0,0 @@
-///! Connect to Minecraft servers.
-use minecraft_protocol::{
- connect::HandshakeConnection,
- packets::{
- handshake::client_intention_packet::ClientIntentionPacket,
- login::{serverbound_hello_packet::ServerboundHelloPacket, LoginPacket},
- ConnectionProtocol, PROTOCOL_VERSION,
- },
- resolver, ServerAddress,
-};
-
-pub async fn join_server(address: &ServerAddress) -> Result<(), String> {
- let username = "bot".to_string();
-
- let resolved_address = resolver::resolve_address(address).await?;
-
- let mut conn = HandshakeConnection::new(&resolved_address).await?;
-
- // handshake
- conn.write(
- ClientIntentionPacket {
- protocol_version: PROTOCOL_VERSION,
- hostname: address.host.clone(),
- port: address.port,
- intention: ConnectionProtocol::Login,
- }
- .get(),
- )
- .await;
- let mut conn = conn.login();
-
- // login start
- conn.write(ServerboundHelloPacket { username }.get()).await;
-
- // encryption request
- loop {
- match conn.read().await.unwrap() {
- LoginPacket::ClientboundHelloPacket(encryption_request_packet) => {
- println!(
- "Got encryption request {:?} {:?}",
- encryption_request_packet.nonce, encryption_request_packet.public_key
- );
- }
- _ => (),
- }
- }
-
- // TODO: client auth
-
- // TODO: encryption response
-
- Ok(())
-}
diff --git a/minecraft-client/src/crypt.rs b/minecraft-client/src/crypt.rs
deleted file mode 100644
index e69de29b..00000000
--- a/minecraft-client/src/crypt.rs
+++ /dev/null
diff --git a/minecraft-client/src/lib.rs b/minecraft-client/src/lib.rs
deleted file mode 100644
index d4ceebde..00000000
--- a/minecraft-client/src/lib.rs
+++ /dev/null
@@ -1,13 +0,0 @@
-//! Significantly abstract minecraft-protocol so it's actually useable for bots.
-
-pub mod connect;
-pub mod ping;
-
-#[cfg(test)]
-mod tests {
- #[test]
- fn it_works() {
- let result = 2 + 2;
- assert_eq!(result, 4);
- }
-}
diff --git a/minecraft-client/src/ping.rs b/minecraft-client/src/ping.rs
deleted file mode 100644
index ff869d4e..00000000
--- a/minecraft-client/src/ping.rs
+++ /dev/null
@@ -1,44 +0,0 @@
-///! Ping Minecraft servers.
-use minecraft_protocol::{
- connect::HandshakeConnection,
- packets::{
- handshake::client_intention_packet::ClientIntentionPacket,
- status::{
- clientbound_status_response_packet::ClientboundStatusResponsePacket,
- serverbound_status_request_packet::ServerboundStatusRequestPacket, StatusPacket,
- },
- ConnectionProtocol, PROTOCOL_VERSION,
- },
- resolver, ServerAddress,
-};
-
-pub async fn ping_server(
- address: &ServerAddress,
-) -> Result<ClientboundStatusResponsePacket, String> {
- let resolved_address = resolver::resolve_address(address).await?;
-
- let mut conn = HandshakeConnection::new(&resolved_address).await?;
-
- // send the client intention packet and switch to the status state
- conn.write(
- ClientIntentionPacket {
- protocol_version: PROTOCOL_VERSION,
- hostname: address.host.clone(),
- port: address.port,
- intention: ConnectionProtocol::Status,
- }
- .get(),
- )
- .await;
- let mut conn = conn.status();
-
- // send the empty status request packet
- conn.write(ServerboundStatusRequestPacket {}.get()).await;
-
- let packet = conn.read().await.unwrap();
-
- match packet {
- StatusPacket::ClientboundStatusResponsePacket(p) => Ok(*p),
- _ => Err("Invalid packet type".to_string()),
- }
-}