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path: root/minecraft-chat/src/text_component.rs
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-rw-r--r--minecraft-chat/src/text_component.rs91
1 files changed, 62 insertions, 29 deletions
diff --git a/minecraft-chat/src/text_component.rs b/minecraft-chat/src/text_component.rs
index 66bde690..a5030fa1 100644
--- a/minecraft-chat/src/text_component.rs
+++ b/minecraft-chat/src/text_component.rs
@@ -1,4 +1,10 @@
-use crate::{base_component::BaseComponent, component::Component, style::ChatFormatting};
+use std::fmt;
+
+use crate::{
+ base_component::BaseComponent,
+ component::Component,
+ style::{ChatFormatting, Style, TextColor},
+};
#[derive(Clone, Debug)]
pub struct TextComponent {
@@ -10,7 +16,7 @@ const LEGACY_FORMATTING_CODE_SYMBOL: char = '§';
/// Convert a legacy color code string into a Component
/// Technically in Minecraft this is done when displaying the text, but AFAIK it's the same as just doing it in TextComponent
-pub fn legacy_color_code_to_component(legacy_color_code: &str) -> Component {
+pub fn legacy_color_code_to_text_component(legacy_color_code: &str) -> TextComponent {
let mut components: Vec<TextComponent> = Vec::with_capacity(1);
// iterate over legacy_color_code, if it starts with LEGACY_COLOR_CODE_SYMBOL then read the next character and get the style from that
// otherwise, add the character to the text
@@ -21,24 +27,15 @@ pub fn legacy_color_code_to_component(legacy_color_code: &str) -> Component {
if legacy_color_code.chars().nth(i).unwrap() == LEGACY_FORMATTING_CODE_SYMBOL {
let formatting_code = legacy_color_code.chars().nth(i + 1).unwrap();
if let Ok(formatter) = ChatFormatting::from_code(formatting_code) {
- if components.is_empty() || components.last().unwrap().text.is_empty() {
+ if components.is_empty() {
+ components.push(TextComponent::new("".to_string()));
+ } else if !components.last().unwrap().text.is_empty() {
components.push(TextComponent::new("".to_string()));
}
- println!(
- "applying formatter {:?} {:?}",
- components.last_mut().unwrap().base.style,
- formatter
- );
- components
- .last_mut()
- .unwrap()
- .base
- .style
- .apply_formatting(formatter);
- println!(
- "applied formatter {:?}",
- components.last_mut().unwrap().base.style
- );
+
+ let style = &mut components.last_mut().unwrap().base.style;
+ // if the formatter is a reset, then we need to reset the style to the default
+ style.apply_formatting(formatter);
}
i += 1;
} else {
@@ -60,36 +57,72 @@ pub fn legacy_color_code_to_component(legacy_color_code: &str) -> Component {
final_component.base.siblings.push(component.get());
}
- final_component.get()
+ final_component
}
impl<'a> TextComponent {
pub fn new(text: String) -> Self {
- Self {
- base: BaseComponent::new(),
- text,
+ // if it contains a LEGACY_FORMATTING_CODE_SYMBOL, format it
+ if text.contains(LEGACY_FORMATTING_CODE_SYMBOL) {
+ legacy_color_code_to_text_component(&text)
+ } else {
+ Self {
+ base: BaseComponent::new(),
+ text,
+ }
}
}
- pub fn to_string(&self) -> String {
- self.text.clone()
- }
-
fn get(self) -> Component {
Component::Text(self)
}
}
+impl fmt::Display for TextComponent {
+ fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
+ write!(f, "{}", self.text.clone())
+ }
+}
+
#[cfg(test)]
mod tests {
+ use crate::style::Ansi;
+
use super::*;
#[test]
+ fn test_hypixel_motd() {
+ let component =
+ TextComponent::new("§aHypixel Network §c[1.8-1.18]\n§b§lHAPPY HOLIDAYS".to_string())
+ .get();
+ assert_eq!(
+ component.to_ansi(None),
+ format!(
+ "{GREEN}Hypixel Network {RED}[1.8-1.18]\n{BOLD}{AQUA}HAPPY HOLIDAYS{RESET}",
+ GREEN = Ansi::rgb(ChatFormatting::GREEN.color.unwrap()),
+ RED = Ansi::rgb(ChatFormatting::RED.color.unwrap()),
+ AQUA = Ansi::rgb(ChatFormatting::AQUA.color.unwrap()),
+ BOLD = Ansi::BOLD,
+ RESET = Ansi::RESET
+ )
+ );
+ }
+
+ #[test]
fn test_legacy_color_code_to_component() {
- let component = legacy_color_code_to_component("§lHello §r§1w§2o§3r§4l§5d");
+ let component = TextComponent::new("§lHello §r§1w§2o§3r§4l§5d".to_string()).get();
assert_eq!(
- component.to_ansi(),
- "\u{1b}[38;2;170;0;170mHello world\u{1b}[m"
+ component.to_ansi(None),
+ format!(
+ "{BOLD}Hello {RESET}{DARK_BLUE}w{DARK_GREEN}o{DARK_AQUA}r{DARK_RED}l{DARK_PURPLE}d{RESET}",
+ BOLD = Ansi::BOLD,
+ RESET = Ansi::RESET,
+ DARK_BLUE = Ansi::rgb(ChatFormatting::DARK_BLUE.color.unwrap()),
+ DARK_GREEN = Ansi::rgb(ChatFormatting::DARK_GREEN.color.unwrap()),
+ DARK_AQUA = Ansi::rgb(ChatFormatting::DARK_AQUA.color.unwrap()),
+ DARK_RED = Ansi::rgb(ChatFormatting::DARK_RED.color.unwrap()),
+ DARK_PURPLE = Ansi::rgb(ChatFormatting::DARK_PURPLE.color.unwrap())
+ )
);
}
}