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-rw-r--r--azalea/src/bot.rs14
-rw-r--r--azalea/src/pathfinder/simulation.rs6
2 files changed, 11 insertions, 9 deletions
diff --git a/azalea/src/bot.rs b/azalea/src/bot.rs
index 8784cb31..b037ed14 100644
--- a/azalea/src/bot.rs
+++ b/azalea/src/bot.rs
@@ -9,8 +9,8 @@ use azalea_core::{
tick::GameTick,
};
use azalea_entity::{
- EyeHeight, Jumping, LocalEntity, LookDirection, Position, clamp_look_direction,
- metadata::Player,
+ Jumping, LocalEntity, LookDirection, Position, clamp_look_direction,
+ dimensions::EntityDimensions, metadata::Player, update_dimensions,
};
use azalea_physics::PhysicsSet;
use bevy_app::Update;
@@ -43,7 +43,9 @@ impl Plugin for BotPlugin {
Update,
(
insert_bot,
- look_at_listener.before(clamp_look_direction),
+ look_at_listener
+ .before(clamp_look_direction)
+ .after(update_dimensions),
jump_listener,
),
)
@@ -224,12 +226,12 @@ pub struct LookAtEvent {
}
fn look_at_listener(
mut events: EventReader<LookAtEvent>,
- mut query: Query<(&Position, &EyeHeight, &mut LookDirection)>,
+ mut query: Query<(&Position, &EntityDimensions, &mut LookDirection)>,
) {
for event in events.read() {
- if let Ok((position, eye_height, mut look_direction)) = query.get_mut(event.entity) {
+ if let Ok((position, dimensions, mut look_direction)) = query.get_mut(event.entity) {
let new_look_direction =
- direction_looking_at(position.up(eye_height.into()), event.position);
+ direction_looking_at(position.up(dimensions.eye_height.into()), event.position);
trace!("look at {} (currently at {})", event.position, **position);
look_direction.update(new_look_direction);
diff --git a/azalea/src/pathfinder/simulation.rs b/azalea/src/pathfinder/simulation.rs
index 8f198ce8..89a8b3c4 100644
--- a/azalea/src/pathfinder/simulation.rs
+++ b/azalea/src/pathfinder/simulation.rs
@@ -10,7 +10,7 @@ use azalea_core::{
game_type::GameMode, position::Vec3, resource_location::ResourceLocation, tick::GameTick,
};
use azalea_entity::{
- Attributes, EntityDimensions, LookDirection, Physics, Position, default_attributes,
+ Attributes, LookDirection, Physics, Position, default_attributes, dimensions::EntityDimensions,
};
use azalea_registry::EntityKind;
use azalea_world::{ChunkStorage, Instance, InstanceContainer, MinecraftEntityId, PartialInstance};
@@ -35,7 +35,7 @@ impl SimulatedPlayerBundle {
SimulatedPlayerBundle {
position: Position::new(position),
- physics: Physics::new(dimensions, position),
+ physics: Physics::new(&dimensions, position),
physics_state: PhysicsState::default(),
look_direction: LookDirection::default(),
attributes: default_attributes(EntityKind::Player),
@@ -112,7 +112,7 @@ fn create_simulation_player_complete_bundle(
MineBundle::default(),
BlockStatePredictionHandler::default(),
azalea_client::local_player::PermissionLevel::default(),
- azalea_client::local_player::PlayerAbilities::default(),
+ azalea_entity::PlayerAbilities::default(),
)
}