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Diffstat (limited to 'azalea/src/pathfinder/debug.rs')
| -rw-r--r-- | azalea/src/pathfinder/debug.rs | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/azalea/src/pathfinder/debug.rs b/azalea/src/pathfinder/debug.rs new file mode 100644 index 00000000..201803c9 --- /dev/null +++ b/azalea/src/pathfinder/debug.rs @@ -0,0 +1,113 @@ +use azalea_client::{chat::SendChatEvent, InstanceHolder}; +use azalea_core::position::Vec3; +use bevy_ecs::prelude::*; + +use super::ExecutingPath; + +/// A component that makes bots run /particle commands while pathfinding to show +/// where they're going. This requires the bots to have server operator +/// permissions, and it'll make them spam *a lot* of commands. +/// +/// ``` +/// # use azalea::prelude::*; +/// # use azalea::pathfinder::PathfinderDebugParticles; +/// # #[derive(Component, Clone, Default)] +/// # pub struct State; +/// +/// async fn handle(mut bot: Client, event: azalea::Event, state: State) -> anyhow::Result<()> { +/// match event { +/// azalea::Event::Init => { +/// bot.ecs +/// .lock() +/// .entity_mut(bot.entity) +/// .insert(PathfinderDebugParticles); +/// } +/// _ => {} +/// } +/// Ok(()) +/// } +/// ``` +#[derive(Component)] +pub struct PathfinderDebugParticles; + +pub fn debug_render_path_with_particles( + mut query: Query<(Entity, &ExecutingPath, &InstanceHolder), With<PathfinderDebugParticles>>, + // chat_events is Option because the tests don't have SendChatEvent + // and we have to use ResMut<Events> because bevy doesn't support Option<EventWriter> + chat_events: Option<ResMut<Events<SendChatEvent>>>, + mut tick_count: Local<usize>, +) { + let Some(mut chat_events) = chat_events else { + return; + }; + if *tick_count >= 2 { + *tick_count = 0; + } else { + *tick_count += 1; + return; + } + for (entity, executing_path, instance_holder) in &mut query { + if executing_path.path.is_empty() { + continue; + } + + let chunks = &instance_holder.instance.read().chunks; + + let mut start = executing_path.last_reached_node; + for (i, movement) in executing_path.path.iter().enumerate() { + // /particle dust 0 1 1 1 ~ ~ ~ 0 0 0.2 0 100 + + let end = movement.target; + + let start_vec3 = start.center(); + let end_vec3 = end.center(); + + let step_count = (start_vec3.distance_to_sqr(&end_vec3).sqrt() * 4.0) as usize; + + let target_block_state = chunks.get_block_state(&movement.target).unwrap_or_default(); + let above_target_block_state = chunks + .get_block_state(&movement.target.up(1)) + .unwrap_or_default(); + // this isn't foolproof, there might be another block that could be mined + // depending on the move, but it's good enough for debugging + // purposes + let is_mining = !super::world::is_block_state_passable(target_block_state) + || !super::world::is_block_state_passable(above_target_block_state); + + let (r, g, b): (f64, f64, f64) = if i == 0 { + (0., 1., 0.) + } else if is_mining { + (1., 0., 0.) + } else { + (0., 1., 1.) + }; + + // interpolate between the start and end positions + for i in 0..step_count { + let percent = i as f64 / step_count as f64; + let pos = Vec3 { + x: start_vec3.x + (end_vec3.x - start_vec3.x) * percent, + y: start_vec3.y + (end_vec3.y - start_vec3.y) * percent, + z: start_vec3.z + (end_vec3.z - start_vec3.z) * percent, + }; + let particle_command = format!( + "/particle dust {r} {g} {b} {size} {start_x} {start_y} {start_z} {delta_x} {delta_y} {delta_z} 0 {count}", + size = 1, + start_x = pos.x, + start_y = pos.y, + start_z = pos.z, + delta_x = 0, + delta_y = 0, + delta_z = 0, + count = 1 + ); + chat_events.send(SendChatEvent { + entity, + content: particle_command, + }); + } + + start = movement.target; + } + } +} |
