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path: root/azalea/src/nearest_entity.rs
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-rw-r--r--azalea/src/nearest_entity.rs19
1 files changed, 12 insertions, 7 deletions
diff --git a/azalea/src/nearest_entity.rs b/azalea/src/nearest_entity.rs
index 2c01e5df..6e94e331 100644
--- a/azalea/src/nearest_entity.rs
+++ b/azalea/src/nearest_entity.rs
@@ -65,6 +65,7 @@ where
F: QueryFilter + 'static,
{
/// Gets the nearest entity to the given position and world instance name.
+ ///
/// This method will return `None` if there are no entities within range. If
/// multiple entities are within range, only the closest one is returned.
pub fn nearest_to_position(
@@ -91,9 +92,11 @@ where
nearest_entity
}
- /// Gets the nearest entity to the given entity. This method will return
- /// `None` if there are no entities within range. If multiple entities are
- /// within range, only the closest one is returned.
+ /// Gets the nearest entity to the given entity.
+ ///
+ /// This method will return `None` if there are no entities within range. If
+ /// multiple entities are within range, only the closest one is
+ /// returned.
pub fn nearest_to_entity(&'a self, entity: Entity, max_distance: f64) -> Option<Entity> {
let Ok((position, instance_name)) = self.all_entities.get(entity) else {
return None;
@@ -122,8 +125,9 @@ where
}
/// This function get an iterator over all nearby entities to the given
- /// position within the given maximum distance. The entities in this
- /// iterator are not returned in any specific order.
+ /// position within the given maximum distance.
+ ///
+ /// The entities in this iterator are not returned in any specific order.
///
/// This function returns the Entity ID of nearby entities and their
/// distance away.
@@ -150,8 +154,9 @@ where
}
/// This function get an iterator over all nearby entities to the given
- /// entity within the given maximum distance. The entities in this iterator
- /// are not returned in any specific order.
+ /// entity within the given maximum distance.
+ ///
+ /// The entities in this iterator are not returned in any specific order.
///
/// This function returns the Entity ID of nearby entities and their
/// distance away.