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-rw-r--r--azalea/examples/testbot.rs424
1 files changed, 0 insertions, 424 deletions
diff --git a/azalea/examples/testbot.rs b/azalea/examples/testbot.rs
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index c9e64ef9..00000000
--- a/azalea/examples/testbot.rs
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@@ -1,424 +0,0 @@
-//! a bot for testing new azalea features
-
-use azalea::ecs::query::With;
-use azalea::entity::{metadata::Player, EyeHeight, Position};
-use azalea::interact::HitResultComponent;
-use azalea::inventory::ItemSlot;
-use azalea::pathfinder::goals::BlockPosGoal;
-use azalea::{prelude::*, swarm::prelude::*, BlockPos, GameProfileComponent, WalkDirection};
-use azalea::{Account, Client, Event};
-use azalea_client::{InstanceHolder, SprintDirection};
-use azalea_core::position::{ChunkBlockPos, ChunkPos, Vec3};
-use azalea_protocol::packets::game::ClientboundGamePacket;
-use azalea_world::heightmap::HeightmapKind;
-use azalea_world::{InstanceName, MinecraftEntityId};
-use std::time::Duration;
-
-#[derive(Default, Clone, Component)]
-struct State {}
-
-#[derive(Default, Clone, Resource)]
-struct SwarmState {}
-
-#[tokio::main]
-async fn main() {
- {
- use parking_lot::deadlock;
- use std::thread;
- use std::time::Duration;
- // Create a background thread which checks for deadlocks every 10s
- thread::spawn(move || loop {
- thread::sleep(Duration::from_secs(10));
- let deadlocks = deadlock::check_deadlock();
- if deadlocks.is_empty() {
- continue;
- }
-
- println!("{} deadlocks detected", deadlocks.len());
- for (i, threads) in deadlocks.iter().enumerate() {
- println!("Deadlock #{i}");
- for t in threads {
- println!("Thread Id {:#?}", t.thread_id());
- println!("{:#?}", t.backtrace());
- }
- }
- });
- }
-
- let mut accounts = Vec::new();
-
- for i in 0..1 {
- accounts.push(Account::offline(&format!("bot{i}")));
- }
-
- SwarmBuilder::new()
- .add_accounts(accounts.clone())
- .set_handler(handle)
- .set_swarm_handler(swarm_handle)
- .join_delay(Duration::from_millis(100))
- .start("localhost")
- .await
- .unwrap();
-}
-
-async fn handle(mut bot: Client, event: Event, _state: State) -> anyhow::Result<()> {
- match event {
- Event::Init => {
- // bot.set_client_information(azalea_client::ClientInformation {
- // view_distance: 2,
- // ..Default::default()
- // })
- // .await?;
- }
- Event::Login => {
- bot.chat("Hello world");
- }
- Event::Chat(m) => {
- // println!("client chat message: {}", m.content());
- if m.content() == bot.profile.name {
- bot.chat("Bye");
- tokio::time::sleep(Duration::from_millis(50)).await;
- bot.disconnect();
- }
- let Some(sender) = m.username() else {
- return Ok(());
- };
- // let mut ecs = bot.ecs.lock();
- // let entity = bot
- // .ecs
- // .lock()
- // .query::<&Player>()
- // .iter(&mut ecs)
- // .find(|e| e.name() == Some(sender));
- // let entity = bot.entity_by::<With<Player>>(|name: &Name| name == sender);
- let entity = bot.entity_by::<With<Player>, (&GameProfileComponent,)>(
- |(profile,): &(&GameProfileComponent,)| profile.name == sender,
- );
- match m.content().as_str() {
- "whereami" => {
- let Some(entity) = entity else {
- bot.chat("I can't see you");
- return Ok(());
- };
- let pos = bot.entity_component::<Position>(entity);
- bot.chat(&format!("You're at {pos:?}"));
- }
- "whereareyou" => {
- let pos = bot.position();
- bot.chat(&format!("I'm at {pos:?}"));
- }
- "goto" => {
- let Some(entity) = entity else {
- bot.chat("I can't see you");
- return Ok(());
- };
- let entity_pos = bot.entity_component::<Position>(entity);
- let target_pos: BlockPos = entity_pos.into();
- println!("going to {target_pos:?}");
- bot.goto(BlockPosGoal(target_pos));
- }
- "worldborder" => {
- bot.goto(BlockPosGoal(BlockPos::new(30_000_000, 70, 0)));
- }
- "look" => {
- let Some(entity) = entity else {
- bot.chat("I can't see you");
- return Ok(());
- };
- let entity_pos = bot
- .entity_component::<Position>(entity)
- .up(bot.entity_component::<EyeHeight>(entity).into());
- println!("entity_pos: {entity_pos:?}");
- bot.look_at(entity_pos);
- }
- "jump" => {
- bot.set_jumping(true);
- }
- "walk" => {
- bot.walk(WalkDirection::Forward);
- }
- "sprint" => {
- bot.sprint(SprintDirection::Forward);
- }
- "stop" => {
- bot.set_jumping(false);
- bot.walk(WalkDirection::None);
- }
- "lag" => {
- std::thread::sleep(Duration::from_millis(1000));
- }
- "quit" => {
- bot.disconnect();
- tokio::time::sleep(Duration::from_millis(1000)).await;
- std::process::exit(0);
- }
- "inventory" => {
- println!("inventory: {:?}", bot.menu());
- }
- "findblock" => {
- let target_pos = bot.world().read().find_block(
- bot.position(),
- &azalea::registry::Block::DiamondBlock.into(),
- );
- bot.chat(&format!("target_pos: {target_pos:?}",));
- }
- "gotoblock" => {
- let target_pos = bot.world().read().find_block(
- bot.position(),
- &azalea::registry::Block::DiamondBlock.into(),
- );
- if let Some(target_pos) = target_pos {
- // +1 to stand on top of the block
- bot.goto(BlockPosGoal(target_pos.up(1)));
- } else {
- bot.chat("no diamond block found");
- }
- }
- "mineblock" => {
- let target_pos = bot.world().read().find_block(
- bot.position(),
- &azalea::registry::Block::DiamondBlock.into(),
- );
- if let Some(target_pos) = target_pos {
- // +1 to stand on top of the block
- bot.chat("ok mining diamond block");
- bot.look_at(target_pos.center());
- bot.mine(target_pos).await;
- bot.chat("finished mining");
- } else {
- bot.chat("no diamond block found");
- }
- }
- "lever" => {
- let target_pos = bot
- .world()
- .read()
- .find_block(bot.position(), &azalea::registry::Block::Lever.into());
- let Some(target_pos) = target_pos else {
- bot.chat("no lever found");
- return Ok(());
- };
- bot.goto(BlockPosGoal(target_pos));
- bot.look_at(target_pos.center());
- bot.block_interact(target_pos);
- }
- "hitresult" => {
- let hit_result = bot.get_component::<HitResultComponent>();
- bot.chat(&format!("hit_result: {hit_result:?}",));
- }
- "chest" => {
- let target_pos = bot
- .world()
- .read()
- .find_block(bot.position(), &azalea::registry::Block::Chest.into());
- let Some(target_pos) = target_pos else {
- bot.chat("no chest found");
- return Ok(());
- };
- bot.look_at(target_pos.center());
- let container = bot.open_container_at(target_pos).await;
- println!("container: {container:?}");
- if let Some(container) = container {
- if let Some(contents) = container.contents() {
- for item in contents {
- if let ItemSlot::Present(item) = item {
- println!("item: {item:?}");
- }
- }
- } else {
- println!("container was immediately closed");
- }
- } else {
- println!("no container found");
- }
- }
- "attack" => {
- let mut nearest_entity = None;
- let mut nearest_distance = f64::INFINITY;
- let mut nearest_pos = Vec3::default();
- let bot_position = bot.position();
- let bot_entity = bot.entity;
- let bot_instance_name = bot.component::<InstanceName>();
- {
- let mut ecs = bot.ecs.lock();
- let mut query = ecs.query_filtered::<(
- azalea::ecs::entity::Entity,
- &MinecraftEntityId,
- &Position,
- &InstanceName,
- &EyeHeight,
- ), With<MinecraftEntityId>>();
- for (entity, &entity_id, position, instance_name, eye_height) in
- query.iter(&ecs)
- {
- if entity == bot_entity {
- continue;
- }
- if instance_name != &bot_instance_name {
- continue;
- }
-
- let distance = bot_position.distance_to(position);
- if distance < 4.0 && distance < nearest_distance {
- nearest_entity = Some(entity_id);
- nearest_distance = distance;
- nearest_pos = position.up(**eye_height as f64);
- }
- }
- }
- if let Some(nearest_entity) = nearest_entity {
- bot.look_at(nearest_pos);
- bot.attack(nearest_entity);
- bot.chat("attacking");
- let mut ticks = bot.get_tick_broadcaster();
- while ticks.recv().await.is_ok() {
- if !bot.has_attack_cooldown() {
- break;
- }
- }
- bot.chat("finished attacking");
- } else {
- bot.chat("no entities found");
- }
- }
- "heightmap" => {
- let position = bot.position();
- let chunk_pos = ChunkPos::from(position);
- let chunk_block_pos = ChunkBlockPos::from(position);
- let chunk = bot.world().read().chunks.get(&chunk_pos);
- if let Some(chunk) = chunk {
- let heightmaps = &chunk.read().heightmaps;
- let Some(world_surface_heightmap) =
- heightmaps.get(&HeightmapKind::WorldSurface)
- else {
- bot.chat("no world surface heightmap");
- return Ok(());
- };
- let highest_y = world_surface_heightmap
- .get_highest_taken(chunk_block_pos.x, chunk_block_pos.z);
- bot.chat(&format!("highest_y: {highest_y}",));
- } else {
- bot.chat("no chunk found");
- }
- }
- "debugblock" => {
- // send the block that we're standing on
- let block_pos = BlockPos::from(bot.position().down(0.1));
- let block = bot.world().read().get_block_state(&block_pos);
- bot.chat(&format!("block: {block:?}"));
- }
- "debugchunks" => {
- {
- println!("shared:");
-
- let mut ecs = bot.ecs.lock();
-
- let instance_holder = bot.query::<&InstanceHolder>(&mut ecs).clone();
- drop(ecs);
- let local_chunk_storage = &instance_holder.partial_instance.read().chunks;
- let shared_chunk_storage = instance_holder.instance.read();
-
- let mut total_loaded_chunks_count = 0;
- for (chunk_pos, chunk) in &shared_chunk_storage.chunks.map {
- if let Some(chunk) = chunk.upgrade() {
- let in_range = local_chunk_storage.in_range(chunk_pos);
- println!(
- "{chunk_pos:?} has {} references{}",
- std::sync::Arc::strong_count(&chunk) - 1,
- if in_range { "" } else { " (out of range)" }
- );
- total_loaded_chunks_count += 1;
- }
- }
-
- println!("local:");
- println!("view range: {}", local_chunk_storage.view_range());
- println!("view center: {:?}", local_chunk_storage.view_center());
-
- let mut local_loaded_chunks_count = 0;
- for (i, chunk) in local_chunk_storage.chunks().enumerate() {
- if let Some(chunk) = chunk {
- let chunk_pos = local_chunk_storage.chunk_pos_from_index(i);
- println!(
- "{chunk_pos:?} (#{i}) has {} references",
- std::sync::Arc::strong_count(&chunk)
- );
- local_loaded_chunks_count += 1;
- }
- }
-
- println!("total loaded chunks: {total_loaded_chunks_count}");
- println!(
- "local loaded chunks: {local_loaded_chunks_count}/{}",
- local_chunk_storage.chunks().collect::<Vec<_>>().len()
- );
- }
- {
- let local_chunk_storage_lock = bot.partial_world();
- let local_chunk_storage = local_chunk_storage_lock.read();
- let current_chunk_loaded = local_chunk_storage
- .chunks
- .limited_get(&ChunkPos::from(bot.position()));
-
- bot.chat(&format!(
- "current chunk loaded: {}",
- current_chunk_loaded.is_some()
- ));
- }
- }
- _ => {}
- }
- }
- Event::Packet(packet) => {
- if let ClientboundGamePacket::Login(_) = *packet {
- println!("login packet");
- }
- }
- Event::Disconnect(reason) => {
- if let Some(reason) = reason {
- println!("bot got kicked for reason: {}", reason.to_ansi());
- } else {
- println!("bot got kicked");
- }
- }
- _ => {}
- }
-
- Ok(())
-}
-
-async fn swarm_handle(
- mut swarm: Swarm,
- event: SwarmEvent,
- _state: SwarmState,
-) -> anyhow::Result<()> {
- match &event {
- SwarmEvent::Disconnect(account) => {
- println!("bot got kicked! {}", account.username);
- tokio::time::sleep(Duration::from_secs(5)).await;
- swarm.add_and_retry_forever(account, State::default()).await;
- }
- SwarmEvent::Chat(m) => {
- println!("swarm chat message: {}", m.message().to_ansi());
- if m.message().to_string() == "<py5> world" {
- for (name, world) in &swarm.instance_container.read().instances {
- println!("world name: {name}");
- if let Some(w) = world.upgrade() {
- for chunk_pos in w.read().chunks.map.values() {
- println!("chunk: {chunk_pos:?}");
- }
- } else {
- println!("nvm world is gone");
- }
- }
- }
- if m.message().to_string() == "<py5> hi" {
- for bot in swarm {
- bot.chat("hello");
- }
- }
- }
- _ => {}
- }
- Ok(())
-}